Showing posts with label Terminator. Show all posts
Showing posts with label Terminator. Show all posts

Tuesday, 23 January 2018

Interview with Dave Seeley



Dave Seeley claims to be a victim of modern mass media and the one-second-MTV-vid-shot, hence the moniker “Image Junkie”.  He is far more influenced by contemporary sci-fi film noir than by the legacy of science fiction illustration.

Dave came from an education in architecture and fine art.  After 10 years as an award-winning architect, he was seduced by the glamour of illustration and derailed his career for the far more immediate gratification of image making. The inner-architect is flourishing in his work, where a sense of materials fetishism and a love of spatial atmospherics are omnipresent.

Dave’s recent monograph, The Art of Dave Seeley, published by Insight Editions, has received top-ranked reviews from ImagineFX magazine and io9.com.  In addition, Dave is one of 10 artists profiled in Dick Jude’s Fantasy Art Masters by Harper Collins and profiled in Karen Haber’s Masters of Science Fiction and Fantasy Art.  He is a contributor to Jane Frank’s Pixel or Paint by NonStop Press. Dave is interviewed in issue 39 of ImagineFX Magazine and is featured in the August ’06 Art Scene International.  He is also featured in the documentary film by Michael MacDonald at Roadhouse films called  Visions From the Edge: The Art of Science Fiction, and is included in the Bill Neimeyer film Art of the Fantastic.

Clients Include: Hasbro, Disney, Lucasfilm, Vivendi Universal, Microsoft Games Studios, FromSoft Games, Sideshow Collectibles, Sony, Baen Books, Tor Books, Randomhouse / Del Rey / Ballantine Books / Penguin, Harlequin Gold Eagle, Ace, St Martins, Kensington Books, PYR press, Simon and Schuster, Harper Collins, Scholastic, Harcourt School Publishers, Night Shade Books, Solaris Books, Midway Games, Fox Interactive, The Village Voice, Heavy Metal Magazine, Popular Science Magazine, Boy’s Life Magazine, Humanoids Publishing, White Wolf Publishing, FASA, Wizards of the Coast, TSR, Wild Planet Toys, DC Comics, and a host of advertising firms.

You can see, commission, learn about and buy work in multiple media at DaveSeeley.com.


1.     Tell us about your work.

I’m far more influenced by contemporary sci-fi film noir than by the legacy of science fiction illustration. I strive for edgy, sexy, dark, high impact, gritty, witty, substantial.  At any given moment, I’ll have several obsessions bubbling in my psyche, and they all will play a role in current work.

I utilize all available tools in 2D and 3D, using photographic, digital and traditional media, and I try to add to my toolbox as often as I can.

    

2.     Tell us about your artistic training, learning process, and particularly how your work evolved as a result of it.

While I’ve been making art for as long as I can remember, I went to school as an architecture major and minored in fine art. Then I practised as an architect for a dozen years while collecting comics and fantasy art before I decided to make the lateral move to being a pro illustrator. I certainly approach image making with an eye toward complex problem solving, which is the core of architectural design. I also still have a strong sense of materials fetishism and a love of spatial atmospherics. Not sure if that was in place prior to architecture training, but it persists in my work as an illustrator.


3.     How did your interest in science fiction and fantasy develop?

I’ve always been fascinated by visions of the future or alternate visions of our past.  Early television shows certainly played a part and pulp novels as a teen.  Heavy Metal magazine was a great source of sci-fi, fantasy, and libido tickling rolled into one visual package.  It introduced me to adult-centric euro-comics.

          

4.    What is the glamour of image making?

There is glamour in the conquest of a satisfying final image, and the reaction of my audience as the rabbit is pulled from the hat.  That sets one apart and provides for a low level simmering celebrity, in our tiny circle.

5.     What are your ambitions as an artist?

My ambitions have always been “to feed the art spirit, and still get paid.”  Easy to do one OR the other, or both part-time; but tough to do both simultaneously full time.  Of course, the art spirit is a moving target, so I make an effort to take time to reflect and plot my course.


6.     Tell us about your fine art tools and techniques and how you incorporate them into your art and illustrations.

Oil painting is my primary fine art tool.  Digital tools have replaced almost all else because of superiority in explorations and modifications.  I used to draw incessantly, and now, almost never.  It’s the final look/feel and painterliness of oils that I love, so often when I use it, I have already developed the image digitally to a very high degree of finish, then make an archival print, and cover it in oil paint as a final massaging of beautiful abstract mark making. 


7.     What do you find most rewarding in the creative process, and how do you overcome that which you find challenging?

The most rewarding part is emerging from the inherent struggle of the creative process with something that is surprising and or satisfying.  All of it is challenging, and I find that sustained attention and iteration is how you overcome challenges.  Sometimes mixing several projects into a timeline helps by getting me disengaged and allowing a fresh look when I return.


8.     Tell us about your book, The Art of Dave Seeley.

The book was a very long time in the making… but awesome to have it published and out there.  It started as a conversation with Insight Editions, my publisher, about a dozen years ago, when they were doing a lot of high-end Star Wars related books.  The initial flirtation waned and went dormant because I think there was a lacklustre response from potential buyers.  In 2013, I reached out again, thinking it really was time to make the book, and they ultimately agreed.  An “art of” book is on every artist’s bucket list, so it’s very satisfying to have that one checked off.  The only substantive downside is that every time I finish a new image that I really love, I’m sad that it’s NOT in the book.


9.     Tell us about the role of photography in your work.

Photography has been in my life since my dad gave me a Canonette 28 rangefinder camera as a teen.  It was a necessary base skill in college while studying architecture, and even more so when I swapped into illustration.  I had a subsistence level skill up until about six years ago when I decided I really needed to up my game.  I expanded my equipment and began to learn a lot about studio lighting.  I rigged up a drop screen and began using model/photographer sites to track models.  I’d hire a model for a particular job, and then shoot for everything else I could think of.  It was incredibly helpful in image building for illustration to develop my own series of shoots of high resolution “stock.”  Typically publishers will only pay for a single shoot, so this allows me to do multiple characters from my backlog of pics.


10.  How essential are Photoshop, Corel Painter, and other types of software to you as a professional artist?

When I lecture on my process, I talk about my “toolbox.”  Within the toolbox, Photoshop is the glue.  It allows me to take all the disparate parts and pieces created with all the tools, and put them together seamlessly.  In contrast, Painter is a very specific tool for me.  It’s about digitally giving the image a painterly quality…so more like a very complex and multifaceted “filter” within Photoshop.  The way I use Painter, it’s only about the final finish.  There are times when I don’t have time to mount a canvas and use oil paint, and there are images where the client wants a purely digital workflow.  I use 3d software more and more.  It’s awesome for finding unexpected perspectives or lighting a complex architectural background.


11.  What advice can you give regarding copyright protection?

I can only speak to copyright protection under the US laws.  As soon as you create an image that is not derivative of another work, it is considered copyrighted.  If you chase another person’s infringement of your work, it becomes an issue of proving you created yours first, so documentation is an issue.  Registering your work with the US Copyright Office is the best way, but because of time and modest expense, most artists don’t bother.  That said, I don’t worry much about it.  I’d much rather be creating new work, than fretting over people stealing my images.  With time and expense, you can get a court injunction for infringers to stop, but you can’t get a monetary judgement from them unless you can show that their infringement has lost you revenue.  That’s an unlikely scenario for an illustrator.  If the infringer is looking at financial loss because they have to pull product from the market because of an injunction, then they will typically pay you a settlement in order to license the image. 

Flip that around, and my advice to artists who infringe on other artists’ work, is don’t do it.  It’s not legal, despite what you think you know.  There is no such thing as “changed it enough.”  “Fair use” does not apply to commercial work.  Anything derived from another’s work, in any degree, without a license, is illegal.  The rub is that it costs money and time to chase infringers, so they think they will not get caught, or they even evolve into believing that it must be ok because they aren’t seeing other infringers penalized.  Legality aside, artists who infringe develop a reputation as thieves, and at some point, clients avoid them.


12.  In the digital age, a lifetime of work can be lost in an instant. How do you store, archive, and backup your precious work?

I keep two complete sets of backups on hard drives…. and one is off-site.  I rotate the on and off-site copies as often as I can.  This is so much less expensive now that huge hard drives are comparatively cheap.  I depend on hard drives failing, but not at the same time.  Still risky, but so far so good.  Yet another set of drives in another location would be a worthwhile expense (maybe one for images only).  For backup files on hard drives, I use Carbon Copy Cloner to keep them identical.  That does NOT protect me from overwriting as yet un-cloned files (usually current working files) inadvertently.  For that, I use Apple’s Time Machine functionality with a dedicated 8tb drive inside my desktop computer… hourly.  That way, I can protect anything over one hour’s work.  The only time it has failed me is when I inadvertently overwrite a file without realizing it for a long period of time.  That happens.


13.  Tell us a little about any good art you’ve seen recently or good books you’ve read.

I’m constantly discovering new art I like/love.  Facebook and Instagram are great for that.  Recent discoveries are http://nicolasuribeart.com/ and  https://willeysart.com/ , both via Instagram.  Currently enjoying audiobook Sapiens, by Yuval Noah Harari.  Fun to get a long-term perspective, and to ponder that we were happier as hunter-gatherers.


14.  What are your other interests?

When I was an architect I had hobbies in personal computing, collecting comics and art, painting, drawing, travelling and woodworking.  Most of those have been subsumed in my career as an illustrator, and I am ALWAYS working.  Even when I’m on vacation, I shoot pictures that I might use in my illustrations. 


15.  Where can we find you and your work?

The Art of Dave Seeley is a great collection up through February 2015.  The only piece I had, but could not show because of NDA, was Ronin.
Signed Slipcased edition available through me exclusively on eBay.

Or Trade Edition via Amazon.

Online:


Wednesday, 10 February 2016

Interview with Alan Dean Foster


Alan Dean Foster is an American writer known primarily for his work in fantasy and science fiction. Born in New York City in 1946, he was raised in Los Angeles and earned a Bachelor's Degree in Political Science and a Master of Fine Arts in Cinema from UCLA.

Foster's published oeurve includes more than 100 books featuring excursions into hard science-fiction, fantasy, horror, detective, western, historical, and contemporary fiction. He has also written numerous non-fiction articles on film, science, and scuba diving, as well as having produced the novel versions of many films, including such well-known productions as Star Wars (Foster was the ghostwriter of the original novelization of Star Wars, which had been credited solely to George Lucas), the first three Alien films, Alien Nation, The Chronicles of Riddick, Star Trek, Terminator: Salvation, Transformers, and Star Wars: The Force Awakens. His latest publications include the fantasy novel Oshenerth, and the young adult fantasy novel The Deavys. Other works include scripts for talking records, radio, computer games, and the story for Star Trek: The Motion Picture. His novel Shadowkeep was the first ever book adaptation of an original computer game. 

In addition to publications in English his work has been translated into more than fifty languages and has won awards in Spain and Russia. His novel Cyber Way won the Southwest Book Award for Fiction in 1990, the first work of science-fiction ever to do so. He is also the recipient of the ‘Faust’ - the IAMTW Lifetime Achievement Award.

Foster's love of the far-away and exotic has led him to travel extensively. Besides traveling he enjoys listening to both classical music and heavy metal. Other pastimes include basketball, hiking, body surfing, and scuba diving. In his age and weight class he is a current world and Eurasian champion in power-lifting (bench press). He studied karate with brothers Aaron and Chuck Norris. He has taught screenwriting, literature, and film history at UCLA and Los Angeles City College as well as having lectured at universities and conferences around the world. A member of the Science-Fiction Writers of America, the Author's Guild of America, and the Writer's Guild of America, he also spent two years serving on the Planning and Zoning Commission of his home town of Prescott, Arizona. Foster's correspondence and manuscripts are in the Special Collection of the Hayden Library of Arizona State University, Tempe, Arizona.


    


  1. What aspects of your childhood inspired your prolific writing career? 
When I was four, my parents bought me a set of small paperback books called The Golden Nature Guides.  One each for such subjects as birds, insects, etc.  They began a lifelong fascination with the natural world, and with science.  A year later I received subscriptions to a dozen or so comic books.  These came in the mail.  I learned how to read from them, especially from the great comics done by Carl Barks (Uncle Scrooge and Donald Duck).  Otherwise, I had a very normal childhood.

  1. Tell us about any childhood heroes. 
I didn’t really have any, except in books.  My parents had an old copy of one of the books by the famous world traveler Richard Halliburton, now little-read.  I poured over his tales and wanted to be like him. 

  1. How did your career begin? 
August Derleth bought a long Lovecraftian letter I wrote to him, just for fun.  He ended up publishing it, as a short story, in his semi-annual magazine The Arkham Collector.  Subsequent to that, John W. Campbell bought a short, With Friends Like These, that appeared in the June, 1971 issue of Analog magazine.  Those were my first professional sales.

    

  1. Tell us about your Humanx Commonwealth Universe. 
It started off as my first novel, The Tar-Aiym Krang.  At that time I had no idea if the book would sell.  When Betty Ballantine asked for a sequel, I ended up writing something a bit different, Bloodhype.  By the time I was asked for a third novel, which became Icerigger but which did not involve the character of Flinx, it was easier to utilize the existing background from the first two books instead of inventing an entirely new one.  At that point, the notion of writing other books in the series on a regular basis became viable.

The Humanx Commonwealth is a political and social amalgamation between two species: ours, and the insectoid Thranx.  As someone who has always rooted for the underdog, I thought it would be appropriate if, when we do go out to the stars, the intelligent species with whom we most readily get along turns out to look like creatures we have battled throughout our entire existence: namely, bugs.  The Thranx are not terrestrial insects, of course.  It’s a matter of convergent evolution.


    

  1. You have either novelised or created several of the most iconic stories in science fiction, including Star Wars, Star Trek, Alien, Terminator, Transformers and The Thing. How have you developed and maintained your career for so many decades? 
As far as the novelizations are concerned, it became a matter of doing something well that others involved with similar projects also wished to see done well.  In other words, you acquire a reputation for being good at something. 

As to my original work, I think a large part of it has to do with the fact that I write in many different genres.  Those who enjoy my fantasy may not care for science fiction, and vice versa.  Those who read novelizations may not care for original fiction.  And so on.  When you go to a restaurant you may not like everything on the menu, but if the menu is large and the food is decent, you’ll find yourself returning.

  1. Tell us about your working regime. What does it take to produce such a great volume of exceptional work? 
I get up, take care of the house and the critters, go out to my study, and read the news from all around the world.  I go through my email personally.  Then I write.  Which means I stare at the computer, or my surroundings, or the scenery outside, until something forms in my mind, which I then set down in print.  As to volume, you have to work at it every day.  Doesn’t matter if it’s prose, painting, sculpture, music…do a little every day and you’d be surprised how much you can produce.

It helps that I am a fast typist, but these days you can dictate without having to type.

    

  1. I believe your love of adventure, travel, and exotic locations has been influential in your work. Tell us about some of the places you have visited that inspired your fictional world-building. 
Sometimes you get just a character, or a location, from traveling.  Sometimes, as with Into the Out Of (Tanzania) or Sagramanda (Northern India), you get an entire novel.   Bits and pieces end up welded together, depending on the storyline.  Interlopers utilizes locations I’ve visited in Peru, Papua New Guinea, and Australia.  The second and third books of the Tipping Point trilogy are set in South Africa and Namibia, respectively.

  1. Tell us about any underlying themes or messages in your work. 
As has been noted, ecology and the state of the natural world are of great importance to me.  Books like Midworld and Drowning World are good examples.  But I don’t preach.  It’s better to write a popular novel that reaches a couple of hundred thousand readers and makes one point than to write a critically acclaimed novel that reaches a hundred readers and makes dozens of points.

  1. Is there an existing film or story you would particularly love to novelize? 
The 1940 version of The Thief of Bagdad.



  1. Tell us about your Spellsinger series. 
When I attempt something I’ve never done before, I’ll only do it if I can be different.  Having never written a fantasy novel prior to Spellsinger, I made a conscious decision not to do aged wizards with long white beards, princesses in distress, noble heroes waving magic swords: I wanted to do something different.  And there was that influence of Carl Barks and his anthropomophosized animals.  It all came together very pleasantly.

  1. What do you find most rewarding in the creative process? 
When the characters and the story take over, and write themselves on autopilot.  When I can sit back and just let them do the heavy lifting for me.  In order for that to work, your characters have to be real and fully-rounded.


    

  1. What do you find most challenging in the creative process, and how do you overcome it?
Sometimes you just don’t feel like writing.  It’s as if the mechanical process itself is holding you back.  When that happens, you just have to push on.  Bad writing is still writing, but it gets you from page 10 to page 15.  You can go back and fix it, revise, later.

  1. Tell us about your experience filming Great White Sharks in Australia. 
That was in 1991, with Rodney Fox.  Rodney is the world’s most famous great white shark attack survivor, and has dedicated his life to their protection.  The water was very cold, so you’re heavily weighted, and in a shark cage you don’t wear fins.  So if you have to get out, you can’t swim.  You just sink.  So you’re always wondering if the cage is going to stay afloat.  But once past that, it’s the closest thing to hanging with dinosaurs you can do today.  They’re such magnificent animals.  You can reach out between the bars and touch them as they swim past.  Given the opportunity to free swim with them now, I’d do it in a moment.  Sharks are really just big dogs.  They’re curious, and they check you out, but you’re not their natural prey, and they’re more wary than aggressive.

    

  1. Tell us about your collection of animals. 
All of our animals are rescued animals.  Current population is two dogs and eight cats.  I did once have a Columbian boa.  Very nice pet.  Doesn’t bark, doesn’t scratch, doesn’t  have to be walked, and easy to clean up after. 

  1. Where can we find more official information about you and your work? 
www.alandeanfoster.com  Also, one of my publishers, Open Road Media, maintains a fannish Facebook page for me.