Showing posts with label fine art. Show all posts
Showing posts with label fine art. Show all posts

Tuesday, 23 January 2018

Interview with Dave Seeley



Dave Seeley claims to be a victim of modern mass media and the one-second-MTV-vid-shot, hence the moniker “Image Junkie”.  He is far more influenced by contemporary sci-fi film noir than by the legacy of science fiction illustration.

Dave came from an education in architecture and fine art.  After 10 years as an award-winning architect, he was seduced by the glamour of illustration and derailed his career for the far more immediate gratification of image making. The inner-architect is flourishing in his work, where a sense of materials fetishism and a love of spatial atmospherics are omnipresent.

Dave’s recent monograph, The Art of Dave Seeley, published by Insight Editions, has received top-ranked reviews from ImagineFX magazine and io9.com.  In addition, Dave is one of 10 artists profiled in Dick Jude’s Fantasy Art Masters by Harper Collins and profiled in Karen Haber’s Masters of Science Fiction and Fantasy Art.  He is a contributor to Jane Frank’s Pixel or Paint by NonStop Press. Dave is interviewed in issue 39 of ImagineFX Magazine and is featured in the August ’06 Art Scene International.  He is also featured in the documentary film by Michael MacDonald at Roadhouse films called  Visions From the Edge: The Art of Science Fiction, and is included in the Bill Neimeyer film Art of the Fantastic.

Clients Include: Hasbro, Disney, Lucasfilm, Vivendi Universal, Microsoft Games Studios, FromSoft Games, Sideshow Collectibles, Sony, Baen Books, Tor Books, Randomhouse / Del Rey / Ballantine Books / Penguin, Harlequin Gold Eagle, Ace, St Martins, Kensington Books, PYR press, Simon and Schuster, Harper Collins, Scholastic, Harcourt School Publishers, Night Shade Books, Solaris Books, Midway Games, Fox Interactive, The Village Voice, Heavy Metal Magazine, Popular Science Magazine, Boy’s Life Magazine, Humanoids Publishing, White Wolf Publishing, FASA, Wizards of the Coast, TSR, Wild Planet Toys, DC Comics, and a host of advertising firms.

You can see, commission, learn about and buy work in multiple media at DaveSeeley.com.


1.     Tell us about your work.

I’m far more influenced by contemporary sci-fi film noir than by the legacy of science fiction illustration. I strive for edgy, sexy, dark, high impact, gritty, witty, substantial.  At any given moment, I’ll have several obsessions bubbling in my psyche, and they all will play a role in current work.

I utilize all available tools in 2D and 3D, using photographic, digital and traditional media, and I try to add to my toolbox as often as I can.

    

2.     Tell us about your artistic training, learning process, and particularly how your work evolved as a result of it.

While I’ve been making art for as long as I can remember, I went to school as an architecture major and minored in fine art. Then I practised as an architect for a dozen years while collecting comics and fantasy art before I decided to make the lateral move to being a pro illustrator. I certainly approach image making with an eye toward complex problem solving, which is the core of architectural design. I also still have a strong sense of materials fetishism and a love of spatial atmospherics. Not sure if that was in place prior to architecture training, but it persists in my work as an illustrator.


3.     How did your interest in science fiction and fantasy develop?

I’ve always been fascinated by visions of the future or alternate visions of our past.  Early television shows certainly played a part and pulp novels as a teen.  Heavy Metal magazine was a great source of sci-fi, fantasy, and libido tickling rolled into one visual package.  It introduced me to adult-centric euro-comics.

          

4.    What is the glamour of image making?

There is glamour in the conquest of a satisfying final image, and the reaction of my audience as the rabbit is pulled from the hat.  That sets one apart and provides for a low level simmering celebrity, in our tiny circle.

5.     What are your ambitions as an artist?

My ambitions have always been “to feed the art spirit, and still get paid.”  Easy to do one OR the other, or both part-time; but tough to do both simultaneously full time.  Of course, the art spirit is a moving target, so I make an effort to take time to reflect and plot my course.


6.     Tell us about your fine art tools and techniques and how you incorporate them into your art and illustrations.

Oil painting is my primary fine art tool.  Digital tools have replaced almost all else because of superiority in explorations and modifications.  I used to draw incessantly, and now, almost never.  It’s the final look/feel and painterliness of oils that I love, so often when I use it, I have already developed the image digitally to a very high degree of finish, then make an archival print, and cover it in oil paint as a final massaging of beautiful abstract mark making. 


7.     What do you find most rewarding in the creative process, and how do you overcome that which you find challenging?

The most rewarding part is emerging from the inherent struggle of the creative process with something that is surprising and or satisfying.  All of it is challenging, and I find that sustained attention and iteration is how you overcome challenges.  Sometimes mixing several projects into a timeline helps by getting me disengaged and allowing a fresh look when I return.


8.     Tell us about your book, The Art of Dave Seeley.

The book was a very long time in the making… but awesome to have it published and out there.  It started as a conversation with Insight Editions, my publisher, about a dozen years ago, when they were doing a lot of high-end Star Wars related books.  The initial flirtation waned and went dormant because I think there was a lacklustre response from potential buyers.  In 2013, I reached out again, thinking it really was time to make the book, and they ultimately agreed.  An “art of” book is on every artist’s bucket list, so it’s very satisfying to have that one checked off.  The only substantive downside is that every time I finish a new image that I really love, I’m sad that it’s NOT in the book.


9.     Tell us about the role of photography in your work.

Photography has been in my life since my dad gave me a Canonette 28 rangefinder camera as a teen.  It was a necessary base skill in college while studying architecture, and even more so when I swapped into illustration.  I had a subsistence level skill up until about six years ago when I decided I really needed to up my game.  I expanded my equipment and began to learn a lot about studio lighting.  I rigged up a drop screen and began using model/photographer sites to track models.  I’d hire a model for a particular job, and then shoot for everything else I could think of.  It was incredibly helpful in image building for illustration to develop my own series of shoots of high resolution “stock.”  Typically publishers will only pay for a single shoot, so this allows me to do multiple characters from my backlog of pics.


10.  How essential are Photoshop, Corel Painter, and other types of software to you as a professional artist?

When I lecture on my process, I talk about my “toolbox.”  Within the toolbox, Photoshop is the glue.  It allows me to take all the disparate parts and pieces created with all the tools, and put them together seamlessly.  In contrast, Painter is a very specific tool for me.  It’s about digitally giving the image a painterly quality…so more like a very complex and multifaceted “filter” within Photoshop.  The way I use Painter, it’s only about the final finish.  There are times when I don’t have time to mount a canvas and use oil paint, and there are images where the client wants a purely digital workflow.  I use 3d software more and more.  It’s awesome for finding unexpected perspectives or lighting a complex architectural background.


11.  What advice can you give regarding copyright protection?

I can only speak to copyright protection under the US laws.  As soon as you create an image that is not derivative of another work, it is considered copyrighted.  If you chase another person’s infringement of your work, it becomes an issue of proving you created yours first, so documentation is an issue.  Registering your work with the US Copyright Office is the best way, but because of time and modest expense, most artists don’t bother.  That said, I don’t worry much about it.  I’d much rather be creating new work, than fretting over people stealing my images.  With time and expense, you can get a court injunction for infringers to stop, but you can’t get a monetary judgement from them unless you can show that their infringement has lost you revenue.  That’s an unlikely scenario for an illustrator.  If the infringer is looking at financial loss because they have to pull product from the market because of an injunction, then they will typically pay you a settlement in order to license the image. 

Flip that around, and my advice to artists who infringe on other artists’ work, is don’t do it.  It’s not legal, despite what you think you know.  There is no such thing as “changed it enough.”  “Fair use” does not apply to commercial work.  Anything derived from another’s work, in any degree, without a license, is illegal.  The rub is that it costs money and time to chase infringers, so they think they will not get caught, or they even evolve into believing that it must be ok because they aren’t seeing other infringers penalized.  Legality aside, artists who infringe develop a reputation as thieves, and at some point, clients avoid them.


12.  In the digital age, a lifetime of work can be lost in an instant. How do you store, archive, and backup your precious work?

I keep two complete sets of backups on hard drives…. and one is off-site.  I rotate the on and off-site copies as often as I can.  This is so much less expensive now that huge hard drives are comparatively cheap.  I depend on hard drives failing, but not at the same time.  Still risky, but so far so good.  Yet another set of drives in another location would be a worthwhile expense (maybe one for images only).  For backup files on hard drives, I use Carbon Copy Cloner to keep them identical.  That does NOT protect me from overwriting as yet un-cloned files (usually current working files) inadvertently.  For that, I use Apple’s Time Machine functionality with a dedicated 8tb drive inside my desktop computer… hourly.  That way, I can protect anything over one hour’s work.  The only time it has failed me is when I inadvertently overwrite a file without realizing it for a long period of time.  That happens.


13.  Tell us a little about any good art you’ve seen recently or good books you’ve read.

I’m constantly discovering new art I like/love.  Facebook and Instagram are great for that.  Recent discoveries are http://nicolasuribeart.com/ and  https://willeysart.com/ , both via Instagram.  Currently enjoying audiobook Sapiens, by Yuval Noah Harari.  Fun to get a long-term perspective, and to ponder that we were happier as hunter-gatherers.


14.  What are your other interests?

When I was an architect I had hobbies in personal computing, collecting comics and art, painting, drawing, travelling and woodworking.  Most of those have been subsumed in my career as an illustrator, and I am ALWAYS working.  Even when I’m on vacation, I shoot pictures that I might use in my illustrations. 


15.  Where can we find you and your work?

The Art of Dave Seeley is a great collection up through February 2015.  The only piece I had, but could not show because of NDA, was Ronin.
Signed Slipcased edition available through me exclusively on eBay.

Or Trade Edition via Amazon.

Online:


Friday, 23 September 2011

Interview with Scott Grimando


Indigenous to planet Earth, Scott Grimando currently resides in the outer spiral arm of the Milky Way Galaxy. He hopes to relocate soon. In the meantime, he paints pretty pictures of zombies and fairies, takes nice photos and tries to write.

  1. Tell us about your artwork.
It’s the most amazing, fantastical art in the known universe. Or so my mother tells me.

  1. Why did you choose this type of creative work, and what do you hope to achieve with it?
I assume you mean Science Fiction and Fantasy art? I was raised on it. This kind of art speaks to me. It speaks of the promise of a better tomorrow and a magical past. I hope to touch people with my work - to get them to think and dream.


  1. What’s your strongest memory of your childhood, and how has it helped to define your art?
My earliest memory is a recurring dream that I had when I was still in the crib. I could see into my parents room and they were being eaten by monsters that later took on their identity. At least I think that was a dream. I can’t see any relationship between that and my art. My goal as an artist was defined by an early Boris Vallejo calendar my father bought for me. It gave my overactive imagination a sense of direction. I wanted to be as good as Boris!

  1. Are there any underlying themes or messages in your work?
Yes. Monsters ate my parents.


  1. Tell us about your learning process, and particularly how your work evolved as a result of it.
I was raised by a commercial artist, so I always had the tools and encouragement. As a teenager, I studied under Harold Stevenson, one of the few students of Norman Rockwell. In my early twenties, computers entered the art scene and I applied my classical training to the new tools.


  1. Of the artwork you’ve created, do you have any favourite? If so, why this particular work?
My favourite personal work is the fjords found on the coast of Norway on planet Earth… Now I’ve said too much.

  1. How is creating science fiction and fantasy art different from creating other genres?
A Fantasy artist has to be able to create things that don’t exist and make them believable. The viewer must suspend disbelief when looking at fantasy art. That doesn’t work if the Dragon’s not convincing.



  1. What do you find most rewarding in the creative process?
Creating. Bringing an idea to life. Seeing a person respond to my creation.

  1. What do you find most challenging, and how do you overcome it?
Illustration as an occupation is the job of visual problem solving. You are given a set of criteria along with an outline or manuscript and you must come up with a visually compelling image that hopefully conveys a narrative in your own unique way. That’s the constant challenge and often rewarding aspect of the craft.


  1. What have you done to promote and market your artwork, and what advice would you give to other artists?
Traditionally artists used expensive illustration directories and direct mail campaigns. The modern art department revolves around the computer and instant access to the Internet by art directors. A strong web presence is the best approach to promotion now. The web is not the only piece of the puzzle though. An artist must research and reach out to as many relevant art directors as possible. Direct mail is still a good way to keep your most recent work on an A.D.’s wall. However, once a contact has been made, keep them updated through non-harassing emails. Update your website regularly and get involved in as many promotional websites as possible.

 

  1. What memorable responses have you had, regarding your work?
A fan once told me that my work had gotten her through cancer. That’s pretty cool. Other than that, I have at least one fan at each fairy show approach me with a whisper of, “Do You Believe?”


  1. Evolution seems an inherent facet of fantasy art. What new developments are you aware of, with regards to the application of technology, in this genre?
Digital Art is just about the only kind of art being used in publishing today (excluding children’s books). A few painters still make an important impact on the industry, but they are finding it hard to deal with increasingly tight deadlines and editorial changes. More importantly, a photo-illustration style is what’s being sought by publishers and consumers. Here’s the interesting thing: I get hired because I have both sets of skills. I’m a classically trained painter with digital photography expertise. We’re still talking about fantasy art here. Things need to be convincingly made up. The last thing an art director wants to hear is that the “illustrator” can’t convey the message because they can’t photograph the subject.


  1. What aspirations, or reservations, do you have with regards to your art being used in film and television?
I think a lot of illustrators want to get involved in concept development for TV and film. It seems so glamorous and prestigious. There are downsides but I still want to get deeper into the field. I did character development for video game companies and Hallmark Entertainment and I really enjoyed it. A concept art agent is currently looking for a project for me, so we’ll see how it pans out. No pun intended.

  1. What do you do when you’re not being artistic?
I kayak, fish, hike, exercise, write, perform poetry and wrestle pandas.

  1. Describe your art in one sentence.
 What? How’s that?


  1. Where can we find you and your art?
Hopefully you can find my cover work in bookstores. Assuming you can find a bookstore. My first art book from SQP publishers can be found on Amazon or any other online source. Look for, The Art of the Mythical Woman, Lucid Dreams. I think fantasy fans and art students will find it enlightening. The first half deals with components of an assignment and the second half deals with painting theory and the concepts behind my personal work.


Links:
  

Friday, 29 July 2011

Interview with Nykolai Aleksander


Painting since 2002, Nykolai Aleksander’s work has been published in various books, like Ballistic Publishing's "Expose" and "Exotique" series, Focal Press & 3DTotal's "Digital Art Masters" and "Digital Painting Techniques" series, as well as numerous magazines such as Advanced Photoshop, Fantasy Art China, INTEL Visual Adrenaline, and 2Dartist. She’s been awarded for her work at CGSociety, 3DTotal, IT'S ART, and GFX Artist, and was nominated for the CG Excellence Award 2009 at the CG Overdrive Expo in Singapore. All in all though, she’s really just a 6-year-old who was let loose with a box full of (virtual) crayons...


1.   Tell us about your artwork.

Well, let’s see… I work both traditionally and digitally, and while my oil paintings are usually monochrome portraits or realism with a surrealistic twist, my digital paintings - other than being portraits - tend towards heightened realism, and are usually in colour.

2.   Why did you choose fine art and illustration, and what do you hope to achieve with it?

      I didn’t really choose it; it chose me. It just feels right for me. I’m not a full on fine artist, and neither an illustrator in the true sense of the word. A bit of both, sometimes more, sometimes less. And I don’t know what I want to achieve with it other than be happy with what I do, and perhaps make some other people happy with it, too.

3.   Is there an underlying theme or message in your work?

      There is, but it varies from piece to piece. I think the one red line that can be traced through most of my work is “the story behind”. I don’t enjoy painting something just for the sake of painting it. I need to know what’s behind it all. What’s the background story, what does the person (real or fictional makes no difference) I am painting have to say. Where have they been, where are they going, and what are they thinking. And it’s those stories I try to capture, and it’s up to the viewer to read them.

4.   I was very impressed to learn that you are completely self-taught. Tell us about your learning process, and particularly how your work evolved as a result of it.

      Mhh… there’s not much to say other than that I was (and still am) painting every day of the year. Studying anatomy, lighting, colour theory, you name it. And if you do that and keep at it, eventually you will get better. Which is exactly what happened, I got better over time. And the learning never stops. Far from it.


The Lost Dream - Digital Painting

5.   Of the artwork you’ve created, do you have a favourite?

      I really can’t answer that.

6.   How is creating fantasy art different from creating other genres?

I don’t know, to be honest, because I don’t see my work as fantasy art per se. I paint realism with a touch of surreal, or “fantasy” - but not the typical full on double-rainbow of fairytale fantasy.

7.   What do you find most rewarding in the creative process?

      Finishing a piece and being happy with it.

8.   What do you find most challenging in the creative process, and how did you overcome it?

      It’s always challenging in one aspect or another, and you never overcome it. You just learn to adapt, play and make the best of what’s on your plate, or canvas in this case.

9.   What have you done to promote and market your artwork, and what advice would you give to other artists?

      Nothing, actually. I was in the lucky position to have it promoted for me, in a manner of speaking. Various book and magazine publishers approached me over the years wanting to feature my work or asking me to write tutorials. It got my work out there, and just snowballed from there. However, I am on a number of networking and art sites, and that always helps to get your work out there, especially if you are active.

Monarch - Oil on Canvas (Metamorphosis)

10. Who, do you imagine, would be your ideal client?

      Anyone who has at least a marginal understanding of the creative process.

11. What advice would you give to help others build the skill and confidence required to produce fantasy art?

      I don’t see how fantasy art would be any different from any other art, but the answer would be practice, and patience. That’s pretty much it, as boring and tedious as it sounds. Learn about anatomy, learn about lighting, colours, perspective, composition, etc. even if you don’t want to go into realism. Knowing how things should look, and knowing how to make them look right is a solid basis for all kinds of styles. There’s no easy way, and no way around that. You have to. Confidence comes with time and afore mentioned practice.

12. Tell us a little about any good art you’ve seen recently.

      Oooh… at the moment I really rather enjoy the work of Loic Zimmermann, who also goes by the online nickname of “e338”. His very unique style, use of colours and a fine eye for subject matter and composition are just fantastic. Another artist I was recently stunned by is Joe Fenton. His pencil and ink pieces are out of this world.

13. What are you doing now?

      At the moment, I’m working on two projects that are both taking quite some time to complete. One is a picture story book by the title of “Of Light and Dust”, and the other is a series of ten large scale black and white oil paintings entitled, “Metamorphosis”.

14. Describe your art in one sentence.

      It’s the colours I feel that let me paint the things I cannot see.

15. Where can we find you and your art?

      My most comprehensive profile online is probably my Facebook page, as it has everything from paintings to sketches and painting videos, as well as other things I’ve done over the years, and it’s updated regularly, too.