Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Tuesday, 23 January 2018

Interview with Dave Seeley



Dave Seeley claims to be a victim of modern mass media and the one-second-MTV-vid-shot, hence the moniker “Image Junkie”.  He is far more influenced by contemporary sci-fi film noir than by the legacy of science fiction illustration.

Dave came from an education in architecture and fine art.  After 10 years as an award-winning architect, he was seduced by the glamour of illustration and derailed his career for the far more immediate gratification of image making. The inner-architect is flourishing in his work, where a sense of materials fetishism and a love of spatial atmospherics are omnipresent.

Dave’s recent monograph, The Art of Dave Seeley, published by Insight Editions, has received top-ranked reviews from ImagineFX magazine and io9.com.  In addition, Dave is one of 10 artists profiled in Dick Jude’s Fantasy Art Masters by Harper Collins and profiled in Karen Haber’s Masters of Science Fiction and Fantasy Art.  He is a contributor to Jane Frank’s Pixel or Paint by NonStop Press. Dave is interviewed in issue 39 of ImagineFX Magazine and is featured in the August ’06 Art Scene International.  He is also featured in the documentary film by Michael MacDonald at Roadhouse films called  Visions From the Edge: The Art of Science Fiction, and is included in the Bill Neimeyer film Art of the Fantastic.

Clients Include: Hasbro, Disney, Lucasfilm, Vivendi Universal, Microsoft Games Studios, FromSoft Games, Sideshow Collectibles, Sony, Baen Books, Tor Books, Randomhouse / Del Rey / Ballantine Books / Penguin, Harlequin Gold Eagle, Ace, St Martins, Kensington Books, PYR press, Simon and Schuster, Harper Collins, Scholastic, Harcourt School Publishers, Night Shade Books, Solaris Books, Midway Games, Fox Interactive, The Village Voice, Heavy Metal Magazine, Popular Science Magazine, Boy’s Life Magazine, Humanoids Publishing, White Wolf Publishing, FASA, Wizards of the Coast, TSR, Wild Planet Toys, DC Comics, and a host of advertising firms.

You can see, commission, learn about and buy work in multiple media at DaveSeeley.com.


1.     Tell us about your work.

I’m far more influenced by contemporary sci-fi film noir than by the legacy of science fiction illustration. I strive for edgy, sexy, dark, high impact, gritty, witty, substantial.  At any given moment, I’ll have several obsessions bubbling in my psyche, and they all will play a role in current work.

I utilize all available tools in 2D and 3D, using photographic, digital and traditional media, and I try to add to my toolbox as often as I can.

    

2.     Tell us about your artistic training, learning process, and particularly how your work evolved as a result of it.

While I’ve been making art for as long as I can remember, I went to school as an architecture major and minored in fine art. Then I practised as an architect for a dozen years while collecting comics and fantasy art before I decided to make the lateral move to being a pro illustrator. I certainly approach image making with an eye toward complex problem solving, which is the core of architectural design. I also still have a strong sense of materials fetishism and a love of spatial atmospherics. Not sure if that was in place prior to architecture training, but it persists in my work as an illustrator.


3.     How did your interest in science fiction and fantasy develop?

I’ve always been fascinated by visions of the future or alternate visions of our past.  Early television shows certainly played a part and pulp novels as a teen.  Heavy Metal magazine was a great source of sci-fi, fantasy, and libido tickling rolled into one visual package.  It introduced me to adult-centric euro-comics.

          

4.    What is the glamour of image making?

There is glamour in the conquest of a satisfying final image, and the reaction of my audience as the rabbit is pulled from the hat.  That sets one apart and provides for a low level simmering celebrity, in our tiny circle.

5.     What are your ambitions as an artist?

My ambitions have always been “to feed the art spirit, and still get paid.”  Easy to do one OR the other, or both part-time; but tough to do both simultaneously full time.  Of course, the art spirit is a moving target, so I make an effort to take time to reflect and plot my course.


6.     Tell us about your fine art tools and techniques and how you incorporate them into your art and illustrations.

Oil painting is my primary fine art tool.  Digital tools have replaced almost all else because of superiority in explorations and modifications.  I used to draw incessantly, and now, almost never.  It’s the final look/feel and painterliness of oils that I love, so often when I use it, I have already developed the image digitally to a very high degree of finish, then make an archival print, and cover it in oil paint as a final massaging of beautiful abstract mark making. 


7.     What do you find most rewarding in the creative process, and how do you overcome that which you find challenging?

The most rewarding part is emerging from the inherent struggle of the creative process with something that is surprising and or satisfying.  All of it is challenging, and I find that sustained attention and iteration is how you overcome challenges.  Sometimes mixing several projects into a timeline helps by getting me disengaged and allowing a fresh look when I return.


8.     Tell us about your book, The Art of Dave Seeley.

The book was a very long time in the making… but awesome to have it published and out there.  It started as a conversation with Insight Editions, my publisher, about a dozen years ago, when they were doing a lot of high-end Star Wars related books.  The initial flirtation waned and went dormant because I think there was a lacklustre response from potential buyers.  In 2013, I reached out again, thinking it really was time to make the book, and they ultimately agreed.  An “art of” book is on every artist’s bucket list, so it’s very satisfying to have that one checked off.  The only substantive downside is that every time I finish a new image that I really love, I’m sad that it’s NOT in the book.


9.     Tell us about the role of photography in your work.

Photography has been in my life since my dad gave me a Canonette 28 rangefinder camera as a teen.  It was a necessary base skill in college while studying architecture, and even more so when I swapped into illustration.  I had a subsistence level skill up until about six years ago when I decided I really needed to up my game.  I expanded my equipment and began to learn a lot about studio lighting.  I rigged up a drop screen and began using model/photographer sites to track models.  I’d hire a model for a particular job, and then shoot for everything else I could think of.  It was incredibly helpful in image building for illustration to develop my own series of shoots of high resolution “stock.”  Typically publishers will only pay for a single shoot, so this allows me to do multiple characters from my backlog of pics.


10.  How essential are Photoshop, Corel Painter, and other types of software to you as a professional artist?

When I lecture on my process, I talk about my “toolbox.”  Within the toolbox, Photoshop is the glue.  It allows me to take all the disparate parts and pieces created with all the tools, and put them together seamlessly.  In contrast, Painter is a very specific tool for me.  It’s about digitally giving the image a painterly quality…so more like a very complex and multifaceted “filter” within Photoshop.  The way I use Painter, it’s only about the final finish.  There are times when I don’t have time to mount a canvas and use oil paint, and there are images where the client wants a purely digital workflow.  I use 3d software more and more.  It’s awesome for finding unexpected perspectives or lighting a complex architectural background.


11.  What advice can you give regarding copyright protection?

I can only speak to copyright protection under the US laws.  As soon as you create an image that is not derivative of another work, it is considered copyrighted.  If you chase another person’s infringement of your work, it becomes an issue of proving you created yours first, so documentation is an issue.  Registering your work with the US Copyright Office is the best way, but because of time and modest expense, most artists don’t bother.  That said, I don’t worry much about it.  I’d much rather be creating new work, than fretting over people stealing my images.  With time and expense, you can get a court injunction for infringers to stop, but you can’t get a monetary judgement from them unless you can show that their infringement has lost you revenue.  That’s an unlikely scenario for an illustrator.  If the infringer is looking at financial loss because they have to pull product from the market because of an injunction, then they will typically pay you a settlement in order to license the image. 

Flip that around, and my advice to artists who infringe on other artists’ work, is don’t do it.  It’s not legal, despite what you think you know.  There is no such thing as “changed it enough.”  “Fair use” does not apply to commercial work.  Anything derived from another’s work, in any degree, without a license, is illegal.  The rub is that it costs money and time to chase infringers, so they think they will not get caught, or they even evolve into believing that it must be ok because they aren’t seeing other infringers penalized.  Legality aside, artists who infringe develop a reputation as thieves, and at some point, clients avoid them.


12.  In the digital age, a lifetime of work can be lost in an instant. How do you store, archive, and backup your precious work?

I keep two complete sets of backups on hard drives…. and one is off-site.  I rotate the on and off-site copies as often as I can.  This is so much less expensive now that huge hard drives are comparatively cheap.  I depend on hard drives failing, but not at the same time.  Still risky, but so far so good.  Yet another set of drives in another location would be a worthwhile expense (maybe one for images only).  For backup files on hard drives, I use Carbon Copy Cloner to keep them identical.  That does NOT protect me from overwriting as yet un-cloned files (usually current working files) inadvertently.  For that, I use Apple’s Time Machine functionality with a dedicated 8tb drive inside my desktop computer… hourly.  That way, I can protect anything over one hour’s work.  The only time it has failed me is when I inadvertently overwrite a file without realizing it for a long period of time.  That happens.


13.  Tell us a little about any good art you’ve seen recently or good books you’ve read.

I’m constantly discovering new art I like/love.  Facebook and Instagram are great for that.  Recent discoveries are http://nicolasuribeart.com/ and  https://willeysart.com/ , both via Instagram.  Currently enjoying audiobook Sapiens, by Yuval Noah Harari.  Fun to get a long-term perspective, and to ponder that we were happier as hunter-gatherers.


14.  What are your other interests?

When I was an architect I had hobbies in personal computing, collecting comics and art, painting, drawing, travelling and woodworking.  Most of those have been subsumed in my career as an illustrator, and I am ALWAYS working.  Even when I’m on vacation, I shoot pictures that I might use in my illustrations. 


15.  Where can we find you and your work?

The Art of Dave Seeley is a great collection up through February 2015.  The only piece I had, but could not show because of NDA, was Ronin.
Signed Slipcased edition available through me exclusively on eBay.

Or Trade Edition via Amazon.

Online:


Thursday, 15 May 2014

Interview with Ian Miller



Ian Miller is a British artist, illustrator and writer best known for his macabre sensibility, and surreal, quirkily-etched Gothic style. He is a graduate of St Martin’s School of Art Painting Faculty, and is noted for his detailed book, magazine, and graphic novel illustrations, including covers for books by H.P. Lovecraft, contributions to David Day's Tolkien-inspired compendiums, work for various Games Workshop-published fantasy gaming periodicals, role-playing and war gaming books and supplements, including popular Warhammer titles. His experience also extends to feature films such as Ralph Bakshi’s Wizards and Coolworld, and pre-production and production work on numerous short films and highly successful movies including ‘Shrek’.




  1. What aspects of your childhood inspired your artistic creativity?
My mother worked for one of the leading theatrical costumiers in London during the early part of the fifties; so I was, from the outset, caught up in the most intimate workings of the Illusion Machine. My toy chests overflowed with the cast offs and oddments from a score of film and theatre productions. I was receptive to everything that was weird and wonderful. Fact and fiction were not in contention. Strange worlds could still be reached through the backs of cupboards, if you knew where to look. Bubble gum was made from Everglades swamp water - that was a fact. I remember, whilst travelling to Manchester on a steam train, seeing a herd of headless cows from the carriage window. When I mentioned it to the other occupants of the carriage, they just smiled, and said such things where commonplace in the North of England.



  1. Your work is meticulous, highly detailed, dark and often humorous. What creative works inspired you or first drew you to your preferred forms of artistic expression?
Most everything, if truth be known. We are bombarded by detail wherever we look. I have always had an enquiring mind, and for me, making marks seemed like an appropriate response (making sense of, if you will). I used whatever tools were to hand; and by elimination, found the ones that best suited my needs. I do not think I set out with any preconceptions about how I wanted to express myself as an artist, nor how I should achieve that. I studied painting at Art School, but seldom went near a canvas. I think I got lost in seven years of Art History and Theory and always found myself painting like, after, or in the manner of, some other person or school. Etching and dip pens felt more like me, a more direct conduit to expression if you will. That said, however, I have a wide remit and my studio is cluttered with a plethora of large images and constructions. I started off at St Martin’s in the Sculpture Department and switched to painting in the second year. I think of this as a slow meander to God knows where? But I’m still drawing; so, “Huzzah!” for that.


  1. Tell us about your learning process, and particularly how your work evolved as a result of it.
First, magic colouring books - you added water and the colours magically appeared. My father bought them in London somewhere. After this, twelve coloured pencils with a different colour each end. It was my sixth birthday. The vivid quality of the colours was startling; and even now, all these years on, I can still remember the excitement they aroused in me. Their arrival prompted my ‘Ancient Egyptian Phase‘. Frontality, hieroglyphic pillars, pyramids, and Ancient Egyptians was all that mattered. It must have been the desert yellow that started it. But whatever the reason, sand, asps, striped towels, palm trees and pyramids, filled the pages of my drawing books until every one of those twelve pencils was all used up. That was a very sad day for me. Then school, and those bloody awful powder paints, and small yard brooms they passed off as paint brushes. I remember I used to paint papier-mâché buns with the paint then eat them. I seem to remember I liked brown paper bags as well.

I took up etching in my first year at Art School and flirted on and off with the process for the next seven years of study. Needless to say, I was wholly intrigued by the process, but eternally frustrated by the difficulties of securing time on an etching press. The printing facilities at St Martin’s School of Art in the late sixties were not brilliant, and always heavily oversubscribed. This was a real shame because the staff and technicians were really very good. In any event, I came across one of my friends drawing with a Rotring Rapidograph and after trying one out myself, knew I’d stumbled on the solution to my problem.

The drawing point of the technical pen, although different in so many ways from that of an etching needle, provided a precise substitute. Although every image was now an edition of one, it did allow me to create the type of line work I wanted; and most importantly, when I wanted. This was a sheer joy. Admittedly, the mono line quality of these pens imposed limitations; but they were clean and efficient tools, and I found I quickly compensated for any shortfalls. In fact, building up surfaces / veneers, was so much easier and so much faster that my image production quadrupled. Laying down one pattern of lines on top of another, for so many years, in all manner of configurations and permutations, was perhaps the perfect preparation for understanding and manipulating the levels feature in Photoshop. Some might say, “What about working a knitting machine?” and I would have to say, “Yes, but I prefer the former.”


  1. Of the work you’ve created, do you have a favourite? If so, why this particular work?
I do not have a fixed favourite. Mood dictates ‘favourite’ and, for the most part, all I see are the shortfalls in my imagery. That said, I always view this as a healthy state of mind, because it motivates me to try harder. My favourite painting is Mr and Mrs Andrews by Thomas Gainsborough in the National Gallery. I love this image in any mood.

‘Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes.’ ~ Walt Whitman


  1. Tell us about The Broken Diary.
The Broken Diary is a natural extension of my working practise, a necessary development. I have always loved storytelling, and picked the right tool and vehicle for the job. Transposing my thoughts and images into words is always an exciting process. I was inspired many years ago by Alfred Kubin’s book, The Other Side. The Broken Diary is a real life diary, juxtaposed against a twisting tale of delusion, dream and nightmare. Perhaps they are one and the same thing?

It was a very generic process. There were no real constraints. All things were possible. I’m now reworking a theatre project, which nearly made it to the London stage some years back, called The Shingle Dance for an animation project/film in the Netherlands. I also adapted it for opera, but the lighthouse collapsed in the Shetlands. Third time lucky, maybe?


  1. You are a writer and artist who successfully applied imaginative skills to several creative outlets, including graphic novels and feature films. Tell us about any challenges you have faced with the adaptation of your work.
The creative imperative, in my view, is to push constantly at the boundaries of one’s practise, beyond the comfort zones, if you will. I try hard to do this. I do not always succeed, but I do try. I find the process of image making hard, and always have done. Sometimes I’m astonished I found a way through, despite a lifetime of application.

A tale about Hollywood?

It was whilst my wife and I were wandering penniless around San Francisco in 1974 /5, that Ralph (Bakshi) tracked me down via London and New York, and offered me a job working on his film, Wizards in Los Angeles. At that time, the working title for the film, as I recall, was War Wizards. This hunt was prompted by Ralph having seen a Gormenghast Castle image I had created for Pan Books some months earlier. After our frugal time in the old Gaylord Hotel near Union Square, where the lift threatened to die every day, and the event of the week was the free doughnuts and coffee on Sunday mornings, West Hollywood was a startling contrast. Although the scenery was not so good, the material gains were quite dramatic - in short, a fairytale transformation.

Seeing my work enhanced and animated was astonishing, as was interacting with so many talented people in the Bakshi studios. Ralph allowed me immense freedom of expression; and I worked all the better for it, I think. Such licence is rarely given or found. My association with Ralph was a dynamic, and never to be forgotten experience. Sometimes, I liken it to trench warfare for the artists. You lived ever second of it - whizz, bangs, screams, and all. It was sometimes exhausting; but it was never ever boring, or middle of the road.


  1. Where do Orange Monkeys come from, and why are they so dangerous?
They pop into your head when you’re dreaming. Some people dangle them in cocktails by their tails and giggle a lot. I suspect that that pisses them off, big time. I swore I’d never say a thing, if they left me in peace. Even the spiders are frightened of them. Just pray they never visit you in your dreams.


  1. What do you find most rewarding in the creative process, and how do you overcome that which you find challenging?
By taking a very deep breath, three in fact; and saying mantra style, “I can do this,” as many times as it takes to get me moving. I remind myself I have served my time and that I have the skills and discipline to follow through. The magic comes through application. The experience is always different, tantalizing even. There is always so much to learn, so much to hone and perfect, then there is magic.


  1. You have worked on popular films such as Shrek. What aspirations, or reservations, do you have regarding the continuing application of your work to film and television?
My last stint working on a film was in Vancouver. It was a wee bit ‘humourless and sweat shop’. I went to work on development imagery, and everything was being pushed to finish from the very start. I did not feel it was an environment I could function well in. I left early. I have no problem with applying my work to film or any other medium. As I mentioned earlier, I’m adapting a script and imagery for an animation project. Wonderful stuff, if we get the funding. I’ll be working with some superb and talented people. It doesn’t get any better than that. I love the vital interaction these situations throw up, and I am always open to suggestions and offers. If somebody thinks I can contribute something useful, then why not give it a go?


  1. Who, do you imagine, would be your ideal client?
Somebody who trusts me to do what I do well, pays an equitable fee, has a sense of humour, and sees beyond the pound or dollar signs associated with the project. Whether you attach a small or big ‘A’ to the word art that is what I try to do. I care a great deal about the process of image making.


  1. Tell us a little about any good art you’ve seen recently, and good books you’ve read.
The Matisse Cut-Outs exhibition at Tate Modern is a superb exhibition in my opinion. I hope to see it several more times before it finishes. I loved the Mira Schendel show, also at Tate modern, and the Lowry at Tate Britain, a month or so back.

Books: The Great Game by Peter Hopkirk, Berlin Letters by Robert Walser, and A Field Guide to Getting Lost by Rebecca Solnit. I’m about to start reading What is Madness? by Darian Leader, and War and Cinema by Paul Virilio, if the madness doesn’t take me first.


  1. What other interests do you have?
Walking, sailing, staring at the sky, and talking to rabbits and dogs. Also, planning my next move in the search for my long-lost green sock, with the orange windmills on it - last seen by the ornamental lake, in Victoria Park, Rangoon.


  1. Where can we find you and your work?
In dark cupboards; and if you look me up on: Wikipedia. In places I’ve forgotten I’ve even been. I’ve been scratching away for a very long time. Some of it would perhaps be best buried and forgotten.

Editor's note: I found Ian on his official website: www.ian-miller.org and you can too.

Tuesday, 10 July 2012

Interview with Samuel Z Jones



Samuel Z Jones is a prolific English fantasy writer. He lives on the Isle of Wight, and is perpetually working on several novels simultaneously alongside other projects. 


1.               Tell us about the Akurite Empire series of books.

Well, it's epic fantasy, but I've been told by some readers that what I'm writing goes beyond that definition. This isn't just another Lord of The Rings knock-off about elves in the woods and dwarves in the mines fighting orcs and goblins. There's none of that.

Can I summarise the plot of the whole series? Um... five immortal heroes quest across the history of their world to defeat an enemy from the distant future that plots to invade the past.

The story follows several generations of characters through the rise and fall of nations on a mountain plateau isolated from the rest of their world. Events sometimes take the story beyond this region, but fundamentally the books concern the wars and alliances between Silveneir, Kellia, Daricia and Uria.

The Silvans are a matriarchal, religious culture that arrived from the east several centuries previously, while the Kellions are a patriarchal nation from the distant west. These two cultures are fundamentally polarized and their politics and conflicts comprise much of the back-story underlying the setting. The Darians are a non-human race that dominate the southern half of the plateau; they have as much in common with elves as they do with trolls, being ageless and immortal but also massively strong   and muscular. They are the giants, the titans of this world. Finally, Uria is populated by hybrid beast men who are explicitly not natural races but rather the results of medical experiments involving humans, Darians and animals.

The structure of the series, which now runs to over a dozen books beginning with the Akurite Empire trilogy, is dynastic, so talking about one or two particular characters isn't really helpful; the lives of several hundred fictional people are interwoven so each novel is part of a vast tapestry.



2.               Why did you write this series, and what do you hope to achieve with it?

You've heard of the Neverending Story? Spoiler; it ends. But the idea at least was of a story that didn't. It's something of the holy grail of fantasy; The Worm Ouroborous, or Moorcock's Eternal Champion, Donaldson's Thomas Covenant, and others, have all tried to create a self-contained fantasy world that runs like a perpetual motion machine. Donaldson, I think, came closest quite recently with his Last Chronicles.

I'm going to do it, though. The overall plot forms a time loop, which when complete will allow a reader to pick up the story at any point, at any volume, and read on from there until they come full circle back to the place they started from. At this point, they will discover that the first book they read has a second main plot woven through it that they didn't notice first time around. And then a third time around. And a fourth; each revolution revealing deeper and more detailed stories that were previously invisible. I have the whole thing in draft, I'm halfway through publishing, and already a few readers have noticed the interweaving and layering of plotlines building this marvellous story-machine.

3.               Is there an underlying message in the Akurite Empire series?

I don't set out to make any particular point when I write a novel; the theme or message emerges from the process. Every book, conceptually, is an exploration of human psychology; the way people perceive and construct reality. From that arises the central theme of each book. I think in the current work-in-progress I'm saying something about gender-roles and post-modern feminism, but that's honestly not important if what you want is to read a good yarn about questing knights and women with guns.

4.               Of the characters you’ve created, do you have a favourite? If so, why this particular character?

I approach characters as if I'm getting to know a real person; after all, how well can you really know someone? A supporting character I know about as well as someone I've had a few drinks with, a main character is someone I know as well as a close friend. Conceptually, I wander through an imagined forest meeting various people camping there. Sometimes I spend weeks or months camping with one character, hearing their stories and meeting their friends, before we part ways, perhaps to cross paths again in the future. The first character I had this experience with was Montesinos DeKellia, a character now so well developed that someone actually succeeded in channelling him. The person in question had never read the books; the mannerisms and expression of DeKellia simply overtook him for a few seconds and told him to get lost. He was very shaken afterwards, he'd done a lot of channelling and I sandbagged him with a fictional character.

Eventually, DeKellia told me he was off on his own for a bit and left me to chat with Sabra Daishen. She was his fencing student, a very aggressive but spiritual young woman who in her turn introduced me to knights, outlaws, assassins and a whole host of other people. I've also spent a great deal of time with DeKellia's son and Sabra's sister, who eventually settled down together in a nice house in the woods.

5.               What do you find most rewarding in the writing process?

Reading it when it's done. When writing, the story and imagery are changeable, reading it unfinished is part of the writing and editing process. Once finished, reading it again is like reading something written by someone else, but someone who actually writes what I want to read. I want emotional realism, fully developed ideas, vivid imagery, and that only crystallizes in the finished novel.

It's equally rewarding to know that someone else has read and enjoyed one of my stories; writing is in many ways an exercise in telepathy, I spend a great deal of time creating a highly detailed thought, and writing is the only form we have of transmitting that thought directly to another mind; even film doesn't quite do that, the imagined world is on the screen, while with a book it takes shape within the reader's mind, becomes a place they visit rather than a performance they watch.

6.               What do you find most challenging in the writing process, and how do you overcome it?

Making a living. The modern world keeps hassling me for money. I'd like it to stop, please, and the only way I can find of doing that is to sell enough books so I can write in peace.



7.               Just how do you produce so much work?

The way to learn any skill is to practice every day. The way to get good is to practice every day for hours. To write a book, you open your document and write at least one word per day. With a little effort, you can train yourself to turn out 2000 words a day reliably. With dedication, you can write 5000+ words a day, every day. Emotional and material concerns do affect this; in the best possible state (which isn't, incidentally, being happy and wealthy), I can write 10-15k words a day fairly consistently. Akurite Empire, all 300,000 words of the trilogy, were written in two months. Editing and proofing took a lot longer, but I left it alone for a long time and wrote several other novels in the meantime.

On average, I write three novels simultaneously and finish one or two a year.

8.               Tell us about your interest in martial arts and sword fighting.

From a purely literary perspective, one should write what one knows, even in fantasy. Others disagree, but logically if your genre features large amounts of horse riding, camping, and sword fights, it really isn't tenable to know nothing about them.

Let's see... my grandfathers on both sides of the family were boxers, one a professional coach and the other a bare-knuckle contender. I started Karate aged six and have pursued every opportunity to train any martial art or combat system since; I have about twenty five years of training. I hold a black belt, I've taught martial arts and self-defence in some of the roughest areas of London. Over the past few years, I've pursued Kobudo and Kobujutsu, which broadly means archaic weapons; I've taught nunchaku and fencing, among other things. I really will take any opportunity to grab a shinai (that's a Kendo sword), and bound out into the garden to fight anyone who's willing. Without body armour; padding is for sissies. I'd like to do more work with shields and pole arms, and I've yet to find anyone brave enough to let me come at them with my two-handed war flail... but we really would need armour for that (anyone reading my work may have noticed that I hold a special fondness for the terrifying two-handed flail, aka the threshal, corn flail, or a giant set of nunchuks).

I make an effort not to get technical when writing about swordfights and combat, but I can't help think that direct experience and study can only improve the way I write about these things.



9.               What have you done to promote and market your books, and what advice would you give to other authors?

Until quite recently, I was running all over Facebook waving links at people. I have used Twitter, and it does work, but I really don't like the site, it's like YouTube without videos. Currently I don't have the regular Internet access to make serious marketing efforts, but I do what I can. I'm looking forward to a near future where I can use YouTube and similar media again. Without a huge publicity budget, one really is down to WoM, even if we do that now online.

Advice... unless you can afford to hire a publicist, don't pay for anything. Anyone asking for money to read your book is ripping you off. The writer gets paid to write, they do not pay to be read. If you're already making a living from your books, you might consider hiring an editor or a proof-reader just to speed things up. If you really can afford it, or you're lucky enough to find someone who'll work on commission, hire a publicist.

Don't waste time canvassing blogs and vlogs that purport to review books: these folk are either fan geeks who want to bask in the reflected glory of their existing favourite authors, or money-making enterprises that are only interested in well-known writers (who already get tons of reviews anyway from both of the above).

If you want reviews and interviews, talk to fellow writers who run their own blogs and need regular posts (hi Wayne), these people are far more approachable and professional.

With ebooks, its possible to tap those people who read so much that they'll review anything in their favourite genre in exchange for a freebie. You can get a small fan club going like that, but it's unlikely to be the foundation of wealth and fame.

Ultimately, if you're serious, you have to approach the industry. That means contriving to sit down and have drinks with people already working in some capacity in entertainment: most deals are done at the bar, not over the phone, for what should be the obvious reason that people deal sooner with their friends than with strangers.


10.            Who, do you imagine, would be your ideal reader?

My readership seem to be mostly women. The most common thing people say about my stories is that they love the strong female characters... I'm puzzled by this, I just work for psychological realism. That means all my characters are products of their emotional traumas, as are real people.

My ideal reader, I think, is someone who wants to explore the frontiers of their own mind, and finds my stories a useful map in an infinite territory.

11.            What advice would you give to help others build the confidence required to write novels?

Give up! Give up now! I started writing a novel and it's completely devoured my life! Seriously, don't do it, think of your family, your children, your career...!

...It's not really about confidence. Writing is a learned skill, talent is just the desire to learn. Let the first rule be “Rules are there for a reason”, learn what they are and why they are the rules. Let the second rule be “Rules are there to be broken”, and go wild with your imagination. Let the third rule be “No they're not, get over yourself”, and put in the work necessary to develop technical skill.

Writing a novel is a massive undertaking, and I'm constantly amazed at the number of people who don't seem to realise that the primary skill of a writer is mastery of written language. When you write well enough, in the technical sense of actually knowing what you're doing as with any other skill, then confidence is not a major issue; competence begets confidence.



12.            Tell us about The Flame of Freedom.

This was actually a paid commission; there is a whole world of writing-for-hire which is hard to get into and easy to fall out of, but when you're in it is a great boost: you're actually getting paid a working wage to write! Break out the good booze and smoke a fat cigar.

Flame of Freedom is a story of two halves; George Washington at war, and Betsy Ross in British-occupied Philadelphia. Everyone (I hope) knows who Washington is. Betsy Ross is the woman who physically made the first American flag. It's officially considered an apocryphal story, but having researched it in depth I can say it is absolutely true.

Betsy lived directly across the street from Ben Franklin and was close friends with his daughter Sarah. Betsy was literally at the centre of the Culper Ring, Washington's spy network in Philadelphia.

So The Flame of Freedom follows the men's war on the battlefield and the women's war of espionage.

I'm currently working with the same publisher who hired me for Flame of Freedom, Gabriel Murray. We're working on a screen-adaptation of Hamlet. Gabriel's recent work includes Kingdom of The Crystal Skull and Obama's Irish Roots.

13.            Would you like to see your books adapted for the screen? If so, do you have any aspirations or reservations regarding this?

Yes! Give me my movie cheque! I want to sit in casting sessions while Johnny Depp and Viggo Mortensen literally fight it out to play Montesinos DeKellia! I want to lose my temper with executives who keep presenting willowy bimbos to play the six-foot female body-builder Sabra Daishen! I want to be presented with an endless queue of tattooed models vying to play Sorcha! I want to point out to censors that if Dr Manhattan can spend the whole of Watchmen literally balls-out naked, then there's no reason Isa Maxine can't bound around topless the whole time!

Reservations? Yes, obviously; there are great adaptations and awful ones. The great ones usually let the actual writer of the actual book actually call some shots.

I envisage adaptations of my stories as having the style and sensibility of Excalibur; if I'm writing with a director in mind, it's John Boorman (armed with modern FX and a massive budget). Much as I love the Lord of The Rings movies, the notion that all fantasy should be like that is sorely mistaken. Look at the Narnia films; someone in Hollywood thought that the way to do it was to smash Harry Potter and LOTR headlong into each other. Doing a LOTR treatment on my stories would have roughly the same effect; it's not LOTR, treating it as if it was would not make a good movie. There's no sex in LOTR, just for a start.

14.            Tell us a little about a good fantasy book you’ve read recently.

Currently I'm reading Joseph Campbell, which should say something about my grasp of mythology. I think the last fantasy novel I read was Unseen Academical by Terry Pratchett. I'd avoided this one because it's a fantasy about football, and I have no interest in footie whatsoever. I actually devoured this book in two days flat though because it had something unexpected; a good modern treatment of orcs.

I used to love Orcs as a kid, far more than I liked elves. I've always been disappointed though that Tolkien never went near the orcs as a culture or as characters, and attempts after him to write something about Orcs have always been LOTR knock-offs.

Pratchett's treatment of orcs in Unseen Academicals was brilliant, a well-spoken orc football player... I almost gave up writing completely when I read Pratchett's Nation, but then I thought “He's been writing professionally for over thirty years, of course he's better than I am!” Then I pushed on and finished Akurite Empire, and I personally reckon it's pretty good. I'm not as funny or as sociologically incisive as Pratchett, but then I'm not trying to be: He's definitely an influence, but I'm no more writing Discworld than I am LOTR.



15.            What are you doing now?

Writing or generally? Currently I'm working on the final draft of book three of The Lord Protector series, which is the sequel to Akurite Empire: While Sabra Daishen is away crusading, her most trusted knight attempts to rebuild the nations shattered by war. At the same time, I'm developing the rough drafts of three or four other novels in the same series, getting ready to bring the epic around into its complete loop. I'm also, as I mentioned, working on an adaptation of Hamlet.

Generally, I'm just waiting out the summer before taking a place at Portsmouth University as a mature student. It's about time I got a degree in Creative Writing, and Portsmouth quite reasonably offered me a place on the strength of being a published author, even if I am virtually unknown.

16.            Where can we find you and your books?

BOOKS BY SAMUEL Z JONES

ROMANCING THE SWORD

AKURITE EMPIRE

THE LORD PROTECTOR
Book Two: Fortress of Knighthood

THE SORCHA STORIES

OTHER BOOKS

OMNIBUS EDITIONS

E-book formats available at Smashwords.com
Hardback and paperback editions exclusively from Lulu.com

Friday, 23 September 2011

Interview with Scott Grimando


Indigenous to planet Earth, Scott Grimando currently resides in the outer spiral arm of the Milky Way Galaxy. He hopes to relocate soon. In the meantime, he paints pretty pictures of zombies and fairies, takes nice photos and tries to write.

  1. Tell us about your artwork.
It’s the most amazing, fantastical art in the known universe. Or so my mother tells me.

  1. Why did you choose this type of creative work, and what do you hope to achieve with it?
I assume you mean Science Fiction and Fantasy art? I was raised on it. This kind of art speaks to me. It speaks of the promise of a better tomorrow and a magical past. I hope to touch people with my work - to get them to think and dream.


  1. What’s your strongest memory of your childhood, and how has it helped to define your art?
My earliest memory is a recurring dream that I had when I was still in the crib. I could see into my parents room and they were being eaten by monsters that later took on their identity. At least I think that was a dream. I can’t see any relationship between that and my art. My goal as an artist was defined by an early Boris Vallejo calendar my father bought for me. It gave my overactive imagination a sense of direction. I wanted to be as good as Boris!

  1. Are there any underlying themes or messages in your work?
Yes. Monsters ate my parents.


  1. Tell us about your learning process, and particularly how your work evolved as a result of it.
I was raised by a commercial artist, so I always had the tools and encouragement. As a teenager, I studied under Harold Stevenson, one of the few students of Norman Rockwell. In my early twenties, computers entered the art scene and I applied my classical training to the new tools.


  1. Of the artwork you’ve created, do you have any favourite? If so, why this particular work?
My favourite personal work is the fjords found on the coast of Norway on planet Earth… Now I’ve said too much.

  1. How is creating science fiction and fantasy art different from creating other genres?
A Fantasy artist has to be able to create things that don’t exist and make them believable. The viewer must suspend disbelief when looking at fantasy art. That doesn’t work if the Dragon’s not convincing.



  1. What do you find most rewarding in the creative process?
Creating. Bringing an idea to life. Seeing a person respond to my creation.

  1. What do you find most challenging, and how do you overcome it?
Illustration as an occupation is the job of visual problem solving. You are given a set of criteria along with an outline or manuscript and you must come up with a visually compelling image that hopefully conveys a narrative in your own unique way. That’s the constant challenge and often rewarding aspect of the craft.


  1. What have you done to promote and market your artwork, and what advice would you give to other artists?
Traditionally artists used expensive illustration directories and direct mail campaigns. The modern art department revolves around the computer and instant access to the Internet by art directors. A strong web presence is the best approach to promotion now. The web is not the only piece of the puzzle though. An artist must research and reach out to as many relevant art directors as possible. Direct mail is still a good way to keep your most recent work on an A.D.’s wall. However, once a contact has been made, keep them updated through non-harassing emails. Update your website regularly and get involved in as many promotional websites as possible.

 

  1. What memorable responses have you had, regarding your work?
A fan once told me that my work had gotten her through cancer. That’s pretty cool. Other than that, I have at least one fan at each fairy show approach me with a whisper of, “Do You Believe?”


  1. Evolution seems an inherent facet of fantasy art. What new developments are you aware of, with regards to the application of technology, in this genre?
Digital Art is just about the only kind of art being used in publishing today (excluding children’s books). A few painters still make an important impact on the industry, but they are finding it hard to deal with increasingly tight deadlines and editorial changes. More importantly, a photo-illustration style is what’s being sought by publishers and consumers. Here’s the interesting thing: I get hired because I have both sets of skills. I’m a classically trained painter with digital photography expertise. We’re still talking about fantasy art here. Things need to be convincingly made up. The last thing an art director wants to hear is that the “illustrator” can’t convey the message because they can’t photograph the subject.


  1. What aspirations, or reservations, do you have with regards to your art being used in film and television?
I think a lot of illustrators want to get involved in concept development for TV and film. It seems so glamorous and prestigious. There are downsides but I still want to get deeper into the field. I did character development for video game companies and Hallmark Entertainment and I really enjoyed it. A concept art agent is currently looking for a project for me, so we’ll see how it pans out. No pun intended.

  1. What do you do when you’re not being artistic?
I kayak, fish, hike, exercise, write, perform poetry and wrestle pandas.

  1. Describe your art in one sentence.
 What? How’s that?


  1. Where can we find you and your art?
Hopefully you can find my cover work in bookstores. Assuming you can find a bookstore. My first art book from SQP publishers can be found on Amazon or any other online source. Look for, The Art of the Mythical Woman, Lucid Dreams. I think fantasy fans and art students will find it enlightening. The first half deals with components of an assignment and the second half deals with painting theory and the concepts behind my personal work.


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