Showing posts with label speculative fiction. Show all posts
Showing posts with label speculative fiction. Show all posts

Tuesday, 12 March 2013

Character Interview with Chi-Ro Jin



General Chi-Ro Jin is a hero of the first and second Psychic Wars. He was born on the planet Talis, the son of Space Commodore Jin Lan. He is a master of Hatari Ikou - the Way of Matchless Power, an extremely ancient martial art developed by Mara Kai fighting monks. While a sentinel in the Imperial Court of His Majesty The Emperor Sakara Rey I, he was secretly assigned the role of shamira or protector of Prince Armon of the Blood and has been a key figure in the pivotal Battle of Miru. Chi-Ro is one of the most highly-decorated veterans of the Psychic Wars, having been awarded the Star of Ra, Star of Enki, Order of the Tordon Raptor, Verlaine Star, Sentinel of the Cosmic Sea, Distinguished Aerospace Service Medal, and Commander of the Order of the Eternal Warrior.

  1. How did you first meet Wayne Gerard Trotman?
I am Chi-Ro, son of Jin. I first met Master Wayne, the writer of ‘Veterans of the Psychic Wars’ in a waking dream of my design.

  1. Did you ever expect your adventures to be written in a book?
Certainly not in a Kian book, and my recent portrayal in Talisian opera is somewhat disconcerting. However, I have dedicated my life to the service of His Majesty The Emperor Sakara Rey I; and he has entrusted me with a most important task – the safety of his only son. As shamira to the prince, it seems, my life has become of interest to others. May the scribes record it.

  1. What are your favourite scenes in Veterans of the Psychic Wars: dialogue, romance, action?
I am a warrior not an orator; and I fear that at the hour of succession, the Prince Armon may abdicate for love of his Kian consort. Romance leads to folly, and in times of war, folly leads to death. So I say to you, my favourite scenes involve action, for it is by action that we will bring the Psychic Wars to an end.

  1. Did you have difficulty convincing Wayne Gerard Trotman to write any particular scenes for you?
At times, I sensed a great struggle in the mind of Master Wayne regarding whether some characters should live or die; then there were times when he displayed wanton recklessness regarding the lives of his characters. Often, we were left to wonder who would die when the page was turned. To compound matters, I soon discovered that Master Wayne is also exceptionally stubborn – I suspect he may be Talisian. But, with considerable effort, I was able to influence a few of his decisions.


  1. Have you ever infiltrated Wayne Gerard Trotman’s dreams?
Verily, I am Chi-Ro son of Jin, master of Hatari Ikou, and a veteran of the Psychic Wars. Dream infiltration is but one of my skills. Have you not read the book?

  1. What do you enjoy doing when not on active duty?
I enjoy playing my Sythenian wax wood flute.

  1. Are you currently in a relationship?
No, my beloved consort is no longer in a plane of existence that is accessible to me; and I will love no other.

  1. Are you pleased with the genre you have been placed in?
Verily, military science fiction is a noble genre.

  1. What would you rewrite in Veterans of the Psychic Wars, if you could?
I would completely erase the Kian character known as Dr. Zachary Silverman. I found his frivolous attitude to be most irritating; but he is the loyal friend of Master Armon, and I must admit I gained a measure of enjoyment from sparring with him. Alas, in the end, his portrayal was particularly poignant.  So, in retrospect, perhaps I would not rewrite anything.

  1. Do you like the way your epic adventure ended?
A most satisfactory conclusion; however, I sense that the story has not ended. I expect I will be called upon to wield my sok-bou again.

  1. Would you be interested in a sequel written by Wayne Gerard Trotman?
Verily, even if it were not my sworn duty to serve the Talisian Empire, I would be most interested in the continuation of this epic. Rest assured, I have every confidence that my psychic projections will be successful. There will be a sequel. May the scribes record it.

  1. Are you happy being portrayed in digital editions or would you rather be in paperback versions only?
A veteran of the Psychic Wars cannot be limited by formats - paperback books, eBooks… All formats are suitable. In fact, I believe I would even be quite suited to that archaic form of entertainment, which Kians refer to as ‘movies’. Verily, the Kian known as Jackie Chan would be most ideal for my portrayal. Perhaps I should infiltrate his dreams…


  1. Were you able to contribute to the cover design for Veterans of the Psychic Wars?
Alas, I had been engaged in Imperial duties when the cover was conceived. You will note the conspicuous absence of my image from the book cover. Instead, Kiya Mankuria was granted that honour. It seems she has also been infiltrating Master Wayne’s dreams. I must remind him that beauty can be a deadly weapon; and this is especially true of the highly trained Kiya Mankuria.

  1. What is the lamest characteristic attributed to you by Wayne Gerard Trotman?
You dare to suggest that the son of Jin is lame? Ahhh… Your thoughts are transparent. You refer to the most displeasing characteristic. Forgive my outburst, the Kian use of language is often imprecise and years of combat have left me prone to intolerance. On occasion, Master Wayne made the most unsettling suggestion that Chi-Ro Jin is capable of panic, especially with regards to the protection of the prince. I assure you, I have engaged in the dance of death countless times. Panic, however mild, is not something I am capable of.

  1. If you could have any superpower, what would it be?
I suspect, by Kian standards, any well-trained veteran of the Psychic Wars would appear to be superhuman. Nevertheless, despite my attempts, the secret of astral projection continues to elude me.

Author Bio:
Wayne Gerard Trotman is a British writer, filmmaker, artist, photographer, composer and producer of electronic music. Born in the Republic of Trinidad and Tobago, Trotman immigrated to England in 1984, where he lives with his wife and two young sons.

A martial arts enthusiast, he wrote and directed 'Ashes to Ashes', Britain's first martial arts feature-film. He has a cosmopolitan and multi-cultural approach to all his artistic work, which has received recognition internationally. His epic science-fiction novel, 'Veterans of the Psychic Wars', is the first of a proposed 'Psychic Wars' series.

Synopsis:
In a distant galaxy known as the Cosmic Sea, Baron Seti Aljyk has caused the Second Psychic War by seizing Najura, the last of the ancient swords of power, and usurping the imperial throne from Sakara Rey, the True Emperor.

On Earth, young schoolteacher Roman Doyle remains unaware he is Prince Armon Sakara, heir apparent of the True Emperor. That is, until he encounters Chi-Ro Jin, a Veteran of the Psychic Wars. Chi-Ro’s mission is to return Roman to the True Emperor, but Roman believes that Chi-Ro is crazy. When Roman’s wife, Soraya, is abducted by the Baron’s assassins, Roman is forced to make the epic journey to the Cosmic Sea.

However he does not go alone. He is joined by his shamira Chi-Ro, Nuri Nemsys a beautiful secret agent, Anah Sadaka the mysterious captain of the Starglider Sanura and Roman’s friend, Zachary Silverman, a quantum physicist.

With his dormant psychic and astral abilities awakened by an alien drug and pursued by the Baron’s assassins, Roman, his friend, and the Veterans of the Psychic Wars face evil and danger in uncharted space and on alien worlds.

Roman must overcome his fears, master the martial art of Hatari Ikou, and learn the secrets of astral projection, in order to rescue his wife, retrieve the sword of power, and bring the Psychic Wars to an end.

Amazon links:
amazon.com
amazon.co.uk

Smashwords:

Official site:
waynegerardtrotman.com

Friday, 30 March 2012

Interview with Robert J. Sawyer

Photo Credit: Christina Molendyk

Robert J. Sawyer is one of only eight writers in history to win all three of the science-fiction field’s top awards for best novel of the year: the Hugo, the Nebula, and the John W. Campbell Memorial Award. He has published in Science (guest editorial), Nature (fiction), and Sky & Telescope, was a participant in the workshop “The Future of Intelligence in the Cosmos” sponsored jointly by the NASA Ames Research Center and the SETI Institute, and is a contributor to DARPA’s “100 Year Starship Project.” His website is sfwriter.com.


  1. During your childhood, was there a film, television show, comic or novel, which acted as a primary catalyst to your passion for science fiction?
All of those except for the comic.  On TV, it was Star Trek: The Original Series, on film it was 2001: A Space Odyssey, and as for novels, it was the wonderful book The Enormous Egg by Oliver P. Butterworth.


  1. You have won over forty awards for fiction, including the Nebula Award, the Hugo Award, the John W. Campbell Memorial Award and several Aurora awards. What would you say is the key to your critical acclaim and phenomenal success?
Doing that one thing that hard science fiction is traditionally the least good at:  putting believable human characters in fantastic situations.  Most SF—especially hard SF—has cardboard characters; I labor hard to make mine live and breathe.

  1. In the world of publishing, there seems to be ongoing tension between independents and the established, traditional publishers. What advice, or encouragement, can you give to independent authors and publishers? 
For independent authors, remember that quality does matter.  Hire yourself an editor, a copyeditor, a proofreader, and a real cover artist—all four of them.  You’re competing with those who are having those skills brought to their books by their traditional publishers, and each of those experts brings an enormous amount to the finished product.  At the moment, for most independent authors, you’re competing mostly on price, at least in the ebook arena: you’re cheaper than the ebooks from the traditional publishers.  But ebook prices from traditional publishers are bound to drop, and then you have to compete point-for-point with authors who have a solid professional team behind them.

For independent publishers, stop overstating things.  Print publishing isn’t dead, it’s not “legacy publishing,” and you haven’t yet taken over the world and perhaps never will.  For every reader you win over with hype, you turn one off.


  1. Tell us about Triggers.
Well, Publishers Weekly calls it “a turbo-charged technothriller,” and that pleases me because it’s exactly what I was trying to produce.  It’s a slam-bang novel about an attempted assassination of the US president, and an experiment that goes awry, linking people’s memories—including letting some unknown person read the president’s memories, thereby posing a huge risk to national security.

  1. Why did you write this book, and what do you hope to achieve with it?
In 2009-2010, ABC aired a wonderful TV series based on my novel FlashForward.  That novel, like most of my novels, was a thoughtful, philosophical tale, but ABC turned it into a conspiracy-theory thriller—with my approval and cooperation, I hasten to add: I wrote one of the episodes and consulted on all of them. I gained an enormous number of new readers because of that series, but they expected something like what they’d seen on TV—and so I decided to give it to them, while hopefully still serving up the philosophy and introspection my existing readership has come to expect from me.


  1. You are a teacher of science fiction writing who has served as Writer-in-Residence for several prestigious institutions. You are also a highly respected authority and keynote speaker on technology and future genetics with an interest in palaeontology. Did your lifelong interest in science fiction inspire your study of science, and how has it influenced your writing?
I was a science fan first, ever since I was a little boy. When I was in public school, I wanted to be a palaeontologist, and I was also fascinated by astronomy.  It was definitely my interest in science that led me to science fiction, not the other way around.  For me, the most interesting questions in science are the speculative ones  why did the dinosaurs die out (which was a big mystery when I was a kid), what causes galaxies to have the shape they do (which is still a big mystery).  The speculation fascinated me, and when I found there was a field of literature devoted to asking such questions and positing entertaining and intriguing answers, I was hooked.


  1. What do you find most rewarding in the writing process?
Feedback from readers.  My readers have been hugely supportive over the years, and many have become friends.  It’s so gratifying to know that they’re enjoying my work.  I write for them.

  1. What do you find most challenging, and how do you overcome it?
Keeping up my own level of interest during the year-long process of creating a book.  Around about the halfway mark, when I’ve finished all the research and am well into the manuscript, I start to get antsy for moving on to my next project. Fortunately, I know other writers, including the wonderful horror writer Edo van Belkom, who have the exact same problem. They talk me through my crisis, and I talk them through theirs.  It’s always worked—so far!


  1. Rationalism versus mysticism and the intersection between science and religion is often explored in your work. Do you come from a religious family background, do you have strong religious views, and would you argue that there is a place for religion in science fiction?
Exactly the opposite.  I come from a secular background.  My father is a non-practicing Anglican and my mother is a Unitarian—and I’m an atheist.  But unlike most atheists, I don’t disparage those who have beliefs.  I’ve met too many thoughtful, questioning, intelligent people who believe in God to dismiss them.  I don’t have any patience with fundamentalists, but those are only the fringe, fortunately.  And given that science fiction is indeed the literature of ideas, there are no more interesting ideas to explore than whether there are intellects greater than our own that might have had a hand in how we got here, and what might become of us after we die.  I explore the former in Calculating God and the latter in The Terminal Experiment, and I think it’s only in science fiction, with its tradition of grand thought experiments, that you really can grapple with such issues.


  1. In a genre where many writers opt for dystopia, disaster and nihilism, your work is often refreshingly optimistic particularly regarding the future of humanity. Tell us why you believe the future of the human race is bright.
Simple:  the central skill of the science fiction writer is the extrapolation of trends, and the world has been consistently improving over time.  The smallest percentage of the population ever is currently involved in armed combat, the highest number are literate, and so on.  We also are more compassionate than we’ve ever been, according the rights of personhood to a larger proportion of the human race than ever before.  If you don’t believe me, read the excellent non-fiction books The Evolution of God by Robert Wright and The Better Angels of our Nature by Steven Pinker.

  1. My wife is Armenian and the cosmopolitan approach to science fiction pioneered by the original Star Trek is very close to my heart. With prominent characters such as Karen Bessarian in Mindscan, and Professor Ranjip Singh in Triggers, can we deduce that the inclusion of diverse races and cultures is important to your work? And if so, why?
Absolutely. I grew up watching the original Star Trek, and that inclusiveness just seemed so natural to me.  Plus, I grew up in Toronto, which the UN officially recognized as the most multicultural city on the planet.  The future belongs to the whole human race; I’d be doing a disservice if I didn’t reflect that in my fiction.


  1. Tell us about FlashForward.
It’s a novel about everyone on Earth blacking out for two minutes, and those who survived waking up with overlapping visions of what, it seems, the future is actually going to hold.  My novel came out in 1999, and it was adapted for television by ABC Studios in 2009. 

  1. What aspirations, or reservations, do you have regarding the screen adaptation of your original books?
I loved the FlashForward TV series, and I’d very much like to see other works of mine adapted for the big or small screen.  I have no problem with liberal adaptations; after all, my books, with my specific visions, will always still exist.



  1. Tell us a little about a good science fiction or fantasy book you’ve read recently.
Julian Comstock: A Novel of 22nd Century America, by Hugo Award-winner Robert Charles Wilson.  It takes on religious fundamentalism in the US, and, with some of the current debates going on, it could not be more timely.  Plus, it’s a joy to read.

  1. What new developments, in the world of science fact, excite you?
Exo-planets!  I love that we finally are discovering strange new worlds—and that so many of them are so strange is just fabulous.

  1. Tell us about your other interests.
I love palaeontology, I used to captain a pub-league trivia team, I enjoy reading, and I love to travel.

Links:

Website: http://sfwriter.com
Blog: http://sfwriter.com/blog
Dedicated website for my WWW trilogy: http://wakewatchwonder.com
Twitter: http://twitter.com/RobertJSawyer
Facebook: http://facebook.com/robertjsawyer

Tuesday, 27 September 2011

Interview with Synergy (Larry Fast)


Larry Fast is a synthesiser expert and composer, best known for his series of pioneering electronic music albums recorded under the project name Synergy. He is also known for his work with Peter Gabriel; playing synthesiser on records and on tour, and rounding out the production team on many of Peter's albums for nearly a decade. Larry has also worked with Rick Wakeman and Yes, Foreigner, Hall and Oates, Bonnie Tyler, Wendy Carlos, Tony Levin, Nektar, Iam Siam, Annie Haslam and others. He also contributed music to the Carl Sagan 1980 television program Cosmos: A Personal Voyage, and created the soundtrack for the 1982 film The Jupiter Menace.


  1. You are one of the pioneers of electronic music. How did you enter, what was once, one of the most exclusive worlds in modern music?
It really started happening for me in the late 1960s. I had been an electronic experimenter since I was a kid, building and wiring things since I soldered my first wires together in the late 1950s. I also loved listening to music and took lessons on violin and piano, and later self-taught myself guitar and bass. Couple that with hi-fi and stereo, tape recording and the various aspects of audio circuitry and I was primed for electronic music. When the Moog products evolved into instrument systems from individual modules between 1964 and 1967, I wanted to own some of them. But still in school at that time, there was no way I could afford those thousands of dollars. So I started building my own devices. Some from circuits I found in technical magazines and others that I developed myself from classic oscillator and filter circuits. One of my first oscillators was a modified Morse code practice oscillator.

By the early 70s I was building electronic devices for other musicians such as Rick Wakeman from Yes.

But I had also started to write and record, to satisfy my own creative leanings. And by then had managed to scrape together enough money to buy some genuine Moog instruments, which were superior to my own designs and construction. I used the combination of Moog and my own equipment to work with bands and on my own. After a short-lived band experience I was offered a record deal in 1974 for what would become the Synergy solo electronic project.

Electronic Realizations for Rock Orchestra

  1. How and why did you choose the name ‘Synergy’?
I was looking for a project name to hide behind - a sort of fictional band. Reading Buck Minster Fuller's Operating Manual for Spaceship Earth there was a chapter called Synergy. He was describing the combined effects observed in metallurgy, chemistry and environmental sciences. But the word did apply to the effects I had observed in multi-track audio recording. And it sounded a bit like "synthesizer", so I appropriated the then-obscure term for my project. Now, about forty years later, it is a much-overused mainstream term.

  1. In my opinion, Electronic Realizations for Rock Orchestra is one of the most innovative and important recordings of the 20th Century. Tell us about the development of this album, and the technology you employed to produce it.
The earliest form of the album started shaping up as a senior thesis piece in my 20th Century Composition course at college. There is an entire section of the appropriately named Legacy piece, which was written for that course. Slaughter On Tenth Avenue was a piece that I had performed on piano as a student in junior high school. It struck me a decade later, as something that would translate well into the electronic genre. Other pieces evolved from writing sessions with a short-lived band I had on a development deal with Warner Bros. Records, which didn't pan out, and things I wrote after that band broke up.

Soon after that I signed as a solo artist to Passport Records and began putting the album together in preproduction. The technology was fairly standard for the time.  Much of it is listed in the album credits. I used Moog instruments, which on that early album was mostly Minimoog along with modules from Oberheim and 360 Systems. Recording was quite conventional 16-track to 2-inch tape with dbx noise reduction. Mixing was done in both quad and stereo. The original quad mix is encoded in the stereo mix, though the quad fad of the 1970s soon faded so few people have heard the old surround mix. The original release was on the available formats of the day which were vinyl, cassette and 8-track. There was even a quad 8-track format released in very limited numbers.

Peter Gabriel Tour, 1977

  1. Tell us about your work with Peter Gabriel and others.
That is a huge topic covering more than five albums and almost a decade with Peter Gabriel alone. Session work and touring with other acts has never really stopped, but was a fairly consistent 35-year-run with so many recording dates that I can't even remember all of them anymore. Without a specific question it's difficult to know where to even begin. For the years 1976 through 1985 or so, the recording and touring cycle with Peter Gabriel was fairly constant. Many of the other recordings that I worked on like Foreigner, Hall & Oates, Bonnie Tyler and others were slotted in when there were breaks in the Gabriel schedule. After that, it was easier to get involved in special projects.

One of the most interesting projects was working with Wendy Carlos in 1997 on the live version of Switched On Bach performance at a Bach festival in New York. It was the first time that the classic 1967 album had been performed live by a synthesizer ensemble. It took months of work and was the finest all-synthesizer group that I have ever performed with. That kind of work was so different from the many rock tours that I have done that it really stands out in my experiences.

Cords
Sequencer

  1. You have designed listening devices for the hearing disabled; and you own several patents for optical distribution using infrared audio technologies. Has this expertise helped you with your career in music, and if so, how?
In reality, it's the other way around. The technologies that underlie audio in the studio and synthesis are all about quality sound. For people with hearing losses, finding ways to compensate for their hearing through technology is very much related. I had already spent several decades exploring the nuances of audio circuit designs so it was not a big leap when I was charged with finding some new solutions to problems in accommodating those people with hearing losses covered under the Americans with Disabilities Act.  

The only aspect that was new to me was getting up to speed on transmitting audio over infrared light. But even that was not all that much different from the design of blinking LEDs that I had incorporated into a lot of my sequencers and computer interfaces for analog synthesizers. The one irony out of the whole exercise was that in all of my earlier years developing specialized synthesizer modules, nothing I had developed was clearly patentable. The changes that I brought into infrared assistive listening, a small side project, was patent-ready on multiple counts.

Games

  1. Tell us about your new Synergy album. Why have you chosen to return to the Synergy project, after over 20 years, and what do you hope to give to your listeners?
There wasn't a conscious decision to stop doing the Synergy recordings. It was more a matter of economics. The record business has always been notoriously unstable and to some degree untrustworthy. Over the years, I found myself getting more commissions to work on corporate projects and in broadcast media, which took up as much, if not more, time to execute on a per-project basis. That left little time for making records just for art sake. That, coupled with the bankruptcy of the label I had been originally signed to, and a protracted fight to get the rights to the Synergy catalog back, put new Synergy recordings on hold for quite a while. 

What has happened recently, is that at my current stage in life (older) I can back off on the outside projects a bit. And in the current extended recession, there aren't as many commissioned projects as there once were, either. So that opens up some time for me to indulge in the Synergy project experimentation again.

The listeners are along for the ride, because I can't predict exactly where it will take us or even when it will be completed. I do know that the recordings will be high-bit audiophile digital masters, which will be down-converted to regular CDs and of course compressed audio for download sales and streaming. However, I'm actively pursuing the best way to make the audiophile versions available to the general public and in what formats. I'd also like to do 5.1 surround versions of the final mixes. I expect that I'll use many of the same creative tools, which these days focus heavily on software synthesis tools.

  1. Is there an underlying theme or message in your work?
No, not really. You might pick up something from a title here and there, but I like the music to stand on its own, conveying spaces and emotions non-verbally. And even that tends to be "fiction" without a specific storyline. Think of it more as a soundtrack that doesn't have a movie attached to it.

Metropolitan Suite

  1. Of the music you’ve created, is there one piece that you are particularly proud of? If so, why this particular work?
So far, the Metropolitan Suite is the most integrated collection of my earlier works. But it is very hard to have a single favorite piece. At the time any one of the Synergy pieces is being written, it is my favorite piece in the world. If it wasn't, why would I even bother to keep working on it? But after any collection is finished, some of the pieces just work better than others. And sometimes that is completely unexpected.  

The pieces I've created over the decades are so different from each other that various aspects of different pieces have strengths that are more appropriate for different listeners and in different settings. So no one piece could ever be my universal favorite for all times.

  1. What do you find most rewarding in the creative process, and how do you overcome that which you find challenging?
I never quite know where the creative process is going to take me. I sometimes have a starting point with a rough idea of where I want to explore. Setting up some parameters of tempo, feel, texture and so on, gives me the beginnings of structure. Often I'll also have some kind of melodic hook or partial melody to get me started. And then it's off to that mysterious place in the creative thought process where ideas come together. I'm constantly switching between programming, arranging, writing and rewriting parts. These days it is all integrated into an ongoing recording process in the computer. Even the mixing is roughed in at this point, as the piece develops. The simultaneous job functions are somewhat of a departure from the analog days where there was a writing phase along with programming sounds on the synthesizers. But other than rough sketches on a 4-track recorder, there wasn't a whole lot more that could be done outside of the studio other than plan and note things like patch setups and the settings on the outboard equipment. Then, after all of the preparation, there was a distinct master recording phase onto multitrack tape, and then another period of time where recording was finished and locked, and mixing could begin. And the mastering for LP manufacturing.

Now many of these phases occur as part of one continuous process with the ability to revisit individual notes on any one part and make a quick change after the mix and mastering have been done on a first or second pass. I find that work sessions will last many hours with intense concentration, which is almost like going into some kind of zone. A lot gets done to move any production forward during that process. But sometimes I will hit an impasse where I can't decide which path to take, or I find that I'm unable to make some kind of decision about a musical part or a mix level or the sound of a patch. And I find it best to just leave it all for a while and stop working on it. Hearing it fresh an hour later, or a day or two later, usually makes the resolution of whatever the problem was become obvious. Often the right path is easy to get to, but if it won't resolve, then there is probably some kind of fundamental problem with the decisions that I've been making, which need to be revisited. At those points, the best thing to do is to go back a few or more steps in the process and try to re-imagine an alternate way to make the production evolve.

Computer Experiments, Vol. 1
Audion

  1. What advice would you give to someone considering a career producing electronic music?
That is a difficult question because I’m not really sure that electronic music in the sense that I started working in even exists as a meaningful genre anymore. What is now called electronic music is more of a dance and beat genre using laptop software, dedicated devices and other tools, which evolved from the work done forty plus years ago. But what used to be electronic music, a composer and technologist's medium, was always a very small group of people and to some extent with limited opportunities.

My advice would be more universal to anyone considering working in the music business. Know your craft and be as good at it as you can be. Have high standards and specific artistic and business goals. And especially, learn the business side and have a good lawyer you can trust. The music business changes every week and if you don't understand how you are going to get paid for all of your hard creative work, then it's just a hobby.

Tony Levin Band, Seattle

  1. Evolution is an inherent facet of modern music. What new developments are you aware of, with regards to the application of technology in electronic music production?
Of course there are always some new developments in the evolution of sound technology, but what I'm seeing now in many ways is the commercialization and affordability of many of the concepts that I was fortunate enough to experience in the mid 1970s and 80s at Bell Laboratories. The underlying technologies and concepts of digital sound and synthesis were being developed back then. But it was extraordinarily expensive and time consuming. What we're seeing now is the evolution of those ideas to become available at consumer prices and on standard computers, pads and phones. And that allows further evolution of the user interface and development of ways to use underlying audio technologies in creative new ways that are a part of the social evolution of digital music. That encompasses everything from how the music is created to the many ways that digital music is distributed.

The Jupiter Menace

  1. My earliest memory of your music is from Carl Sagan’s Cosmos. I also have the soundtrack for The Jupiter Menace. What aspirations, or reservations, do you have regarding the continued use of your music in film and television?
Most of the last few decades when I have been out of the direct public eye has been spent working in broadcast media, TV, radio, advertising and special projects related to film and scoring. Being based on the east coast that tends to be a bit more anonymous than working on Hollywood projects. But I have almost no reservations about either licensing my existing work for these kinds of uses or accepting commissions to create new music in these same fields. I have probably written and recorded more commissioned work over the last 20 years than all of the earlier Synergy albums combined. As a purely economic matter for the working electronic musician as the established record industry continues to unravel, these alternative media provide a much-needed economic base to replace what the record companies once provided.

  1. Tell us a little about any good electronic music you’ve heard recently.
I don't listen to music much, so I can't comment on anything new. After spending time in the studio, I find myself listening to news and talk radio in the car and watching TV in my downtime at home (or on the computer while travelling). I do keep some of Wendy Carlos' classic pieces and a lot of Beatles in my iTunes collection to remind me to keep my standards high. Those works, the earliest of which are nearly a half-century old, really defined production values, composition and in Wendy's case (as well as some later Beatles pieces on Abbey Road) the purest essence of Moog-based synthesis.

  1. Tell us about your interest in photography.
That's been a hobby since I was very small. I've been documenting phases of my life, and where I've been, since I was in single digits. That's my historian side.  There's also the visual artist side, which I also express through photography. Of course for the last 15 years or so I've given up most of my darkroom work and use digital cameras and photo software.

It was only natural that I'd have a hand in both photographing some of my album art and working closely with the art directors and photographers that they brought into the projects.

Reconstructed Artifacts
Semi-Conductor

  1. Describe ‘Synergy’ in one sentence.
The sum is greater than the whole of the parts.

  1. Where can we find you and your work?
It is all available on iTunes as well and a number of major online download sites.  Physical CDs of some of the titles can be found on CD Baby (www.cdbaby.com).  As of this writing there are some changes underway in the distribution of the rest of the Synergy titles on CD so the best thing to do is check the updated information on the Synergy website:  www.synergy-emusic.com.

Friday, 23 September 2011

Interview with Scott Grimando


Indigenous to planet Earth, Scott Grimando currently resides in the outer spiral arm of the Milky Way Galaxy. He hopes to relocate soon. In the meantime, he paints pretty pictures of zombies and fairies, takes nice photos and tries to write.

  1. Tell us about your artwork.
It’s the most amazing, fantastical art in the known universe. Or so my mother tells me.

  1. Why did you choose this type of creative work, and what do you hope to achieve with it?
I assume you mean Science Fiction and Fantasy art? I was raised on it. This kind of art speaks to me. It speaks of the promise of a better tomorrow and a magical past. I hope to touch people with my work - to get them to think and dream.


  1. What’s your strongest memory of your childhood, and how has it helped to define your art?
My earliest memory is a recurring dream that I had when I was still in the crib. I could see into my parents room and they were being eaten by monsters that later took on their identity. At least I think that was a dream. I can’t see any relationship between that and my art. My goal as an artist was defined by an early Boris Vallejo calendar my father bought for me. It gave my overactive imagination a sense of direction. I wanted to be as good as Boris!

  1. Are there any underlying themes or messages in your work?
Yes. Monsters ate my parents.


  1. Tell us about your learning process, and particularly how your work evolved as a result of it.
I was raised by a commercial artist, so I always had the tools and encouragement. As a teenager, I studied under Harold Stevenson, one of the few students of Norman Rockwell. In my early twenties, computers entered the art scene and I applied my classical training to the new tools.


  1. Of the artwork you’ve created, do you have any favourite? If so, why this particular work?
My favourite personal work is the fjords found on the coast of Norway on planet Earth… Now I’ve said too much.

  1. How is creating science fiction and fantasy art different from creating other genres?
A Fantasy artist has to be able to create things that don’t exist and make them believable. The viewer must suspend disbelief when looking at fantasy art. That doesn’t work if the Dragon’s not convincing.



  1. What do you find most rewarding in the creative process?
Creating. Bringing an idea to life. Seeing a person respond to my creation.

  1. What do you find most challenging, and how do you overcome it?
Illustration as an occupation is the job of visual problem solving. You are given a set of criteria along with an outline or manuscript and you must come up with a visually compelling image that hopefully conveys a narrative in your own unique way. That’s the constant challenge and often rewarding aspect of the craft.


  1. What have you done to promote and market your artwork, and what advice would you give to other artists?
Traditionally artists used expensive illustration directories and direct mail campaigns. The modern art department revolves around the computer and instant access to the Internet by art directors. A strong web presence is the best approach to promotion now. The web is not the only piece of the puzzle though. An artist must research and reach out to as many relevant art directors as possible. Direct mail is still a good way to keep your most recent work on an A.D.’s wall. However, once a contact has been made, keep them updated through non-harassing emails. Update your website regularly and get involved in as many promotional websites as possible.

 

  1. What memorable responses have you had, regarding your work?
A fan once told me that my work had gotten her through cancer. That’s pretty cool. Other than that, I have at least one fan at each fairy show approach me with a whisper of, “Do You Believe?”


  1. Evolution seems an inherent facet of fantasy art. What new developments are you aware of, with regards to the application of technology, in this genre?
Digital Art is just about the only kind of art being used in publishing today (excluding children’s books). A few painters still make an important impact on the industry, but they are finding it hard to deal with increasingly tight deadlines and editorial changes. More importantly, a photo-illustration style is what’s being sought by publishers and consumers. Here’s the interesting thing: I get hired because I have both sets of skills. I’m a classically trained painter with digital photography expertise. We’re still talking about fantasy art here. Things need to be convincingly made up. The last thing an art director wants to hear is that the “illustrator” can’t convey the message because they can’t photograph the subject.


  1. What aspirations, or reservations, do you have with regards to your art being used in film and television?
I think a lot of illustrators want to get involved in concept development for TV and film. It seems so glamorous and prestigious. There are downsides but I still want to get deeper into the field. I did character development for video game companies and Hallmark Entertainment and I really enjoyed it. A concept art agent is currently looking for a project for me, so we’ll see how it pans out. No pun intended.

  1. What do you do when you’re not being artistic?
I kayak, fish, hike, exercise, write, perform poetry and wrestle pandas.

  1. Describe your art in one sentence.
 What? How’s that?


  1. Where can we find you and your art?
Hopefully you can find my cover work in bookstores. Assuming you can find a bookstore. My first art book from SQP publishers can be found on Amazon or any other online source. Look for, The Art of the Mythical Woman, Lucid Dreams. I think fantasy fans and art students will find it enlightening. The first half deals with components of an assignment and the second half deals with painting theory and the concepts behind my personal work.


Links:
  

Tuesday, 13 September 2011

Interview with Susan Bischoff


Susan in her own words:

I’m just a girl who wants superhero romance! Is that so much to ask? Why must it always be a tragedy? Why does Angel walk away? Why does Spike—what did happen to Spike? Why did Wonder Woman go back home after the end of season 1 and WWII, then come back, work with Steve Trevor’s grandson, and still not hook up? Seriously! And let’s not even talk about Superman Returns, OK? Let’s. Just. Not.


  1. Tell us about the ‘Talent Chronicles’.
The Talents are mostly teens that have been born with supernatural abilities. No one knows (yet) why this started happening, but as the kids started to exhibit powers and some of them got out of hand, people got scared. The government set up an agency to “deal with the issue,” and of course gave them too much power and free reign. So now, when the evil government agency finds out about these kids, they remove them from their families and put them in special research facilities where they can be studied and taught to control their abilities. Or turned into human killing machines for the government. Potato, potahto, right? Anyway, the kids naturally want to keep their abilities secret to avoid prison, so a lot of the Chronicles is about their attempts to do that.

  1. Why are you writing this series, and what do you hope to achieve with it?
Right now I’m kind of into gas and groceries. These days, being able to afford those things feels like an achievement, right?

In a more writerly sense, there are a lot of reasons I wanted to write the series. I love superheroes, and I longed for more super-powered stories with an emphasis on romance—not to mention with some Happily Ever Afters. I wanted to try my hand at writing something with a lot of characters and threads, where people’s lives kept intersecting—like in a soap opera. The characters have these cool abilities, the kind that makes you think, ooh, I could totally use that. But for these guys, it brings them a lot of grief. And both the ability and keeping the secret go far in shaping each character. For some reason that really speaks to me.

  1. Is there an underlying message in ‘Hush Money’?
I think there are, like, fifty underlying messages in Hush Money. And that’s part of the fun for me in reading what other people get out of it is that I can go: Yes! You totally got that!

If I had to pick out just one to mention, it would be this idea that what makes you a freak is the thing that makes you awesome. The series is YA and I think that’s something I’d like kids to understand. There’s so much pressure to fit into categories and to be like everyone else, or at least a subset of everyone else, and if you’ve got something about you that makes you stick out somehow, it can be really uncomfortable. But if you can take that thing, own it, make something out of it, be who you are, there’s freedom in that. And maybe more.

  1. You have more than a passing interest in computer games. Has this influenced your writing, and if so, how?
Computer games are kind of a new obsession for me, but because I always like to make connections I am seeing lessons as far as the kind of video game stories that appeal to me. For those interested, I’ve talked about that on my blog in a post called Zelda, Dragon Age, and the Power ofChoice.

  1. Of the characters you’ve created, do you have a favourite? If so, why this particular character?
It’s a lame answer, but I love all the characters. Every one of them contains some facet of my personality and my experience. I’ve spent a lot of time now writing as Joss and Dylan, so I’m very attached to them, but I have others who are dear to me I have yet to introduce.

  1. How is writing superhero stories different from writing other genres?
At the end of the day, it’s probably not. We all have our rules. Sometimes I get jealous because I’ve restricted the superpowers in my world to things I can sort of wrap my brain around. So I don’t have some of the super-creative and how does that even happen?? Stuff like you’d see in X-Men. And I can’t just whip out some new kind of magic, magic object, or whatever to make a scene more interesting or get me out of a tight spot like writer friends in other genres. But they’re probably just making it look easy.


  1. Why do you think romances, within the superhero genre, often end in tragedy?
One explanation, perhaps, is the serial nature of a lot of superhero fic. If you’ve got a guy wandering around battling evil issue after issue, it might be inconvenient for him to have a family in tow. I guess there’s probably some basic belief that the life—and “with great power comes great responsibility” to lead that life—is incompatible with a relationship.

There’s also something terribly romantic about that lonely hero thing. It’s just that in romance we like that to be the beginning of the story, not the end.

  1. What do you find most rewarding in the writing process?
All the surprises. Like the things that just come out unexpectedly and totally work. Or going back and reading something I’ve written and having that feeling of, “Holy crap, I wrote that?”

  1. What do you find most challenging, and how do you overcome it?
Getting out of my own way. Getting over myself and all my insecurities to just sit down and do the work. I’m still working on this one, but having a designated ass-kicker does help.

  1. What have you done to promote and market your books, and what advice would you give to other authors?
And then keep clicking for the next post.

  1. Who, do you imagine, would be your ideal reader?
I usually think of my readers as people like me. We spend a lot of time daydreaming to change the course of relationships in our favourite TV shows because things just didn’t end right. We don’t understand why “a slayer is always alone.” We were horrified by deadbeat dad Superman in Returns. Those of us who are my age probably watched Steve Trevor’s admiration for Wonder Woman and Diana’s obvious interest in him and desperately wanted to see that go somewhere, only to be disappointed. And then there was Batman and Catwoman

  1. What advice would you give to help others build the confidence required to write their first book?
Just write it for yourself. Because if you’re the only one who’s ever going to see it, it doesn’t so much matter what you do. Making it “perfect,” releasing it, finding readers… That’s all stuff that can come later. But you have to write it first.

  1. Would you like to see your books adapted for the screen? If so, do you have any aspirations, or reservations, regarding this?
I would love to see a Talent Chronicles TV series. Not something that follows the books, but something based on the idea, maybe with a new set of characters. And of course I’d love Joss Whedon to show up for that.

  1. What are you doing now?
I’ve just released the second novel in the series, Heroes ’Til Curfew, so I’m trying to get the word out about that. I’m deep in the planning phase for the third book, Heroes Under Siege. And, having decided to keep Talent Chronicles and independent endeavour, at least for now, I’m trying to come up with an idea for something new to share with my agent and New York.


  1. Describe the ‘Talent Chronicles’ in one sentence.
If Buffy led the X-Men—it’s teen angst drama, action, and romance; kids with super powers trying to become the people they were meant to be—without getting caught.

  1. Where can we find you and your books?
Hush Money, the first novel, is available in eBook and paperback pretty much everywhere you’d expect.

Impulse Control, is a short story available for free on Smashwords or as part of an eBook anthology called Kiss Me, Kill Me, where you can get it with the works of several other awesome authors for a great price and good cause.

Heroes ’Til Curfew, the second novel, is currently available in eBook at select retailers with a paperback in the works and coming in the next few weeks.

Visit my website for more information on any of these titles.

Links: 

 

Tuesday, 30 August 2011

Interview with John Howe


John Howe is a Canadian illustrator and concept artist, best known for his work based on J. R. R. Tolkien's worlds. Howe and noted Tolkien artist Alan Lee served as chief conceptual designers for Peter Jackson's The Lord of the Rings movie trilogy, John Howe also did the illustration for the "Lord of the Rings" board game and re-illustrated the maps of The Lord of the Rings, The Hobbit, and The Silmarillion in 1996–2003.

His work is however not limited to this, and includes images of myths such as the Anglo Saxon legend of Beowulf. He also illustrated the board game Beowulf: The Legend. John Howe illustrated many other books, amongst which many belong to the fantasy genre. He also contributed to the film adaptation of The Lion, the Witch, and the Wardrobe by C. S. Lewis. In 2005, a limited edition of George R. R. Martin's novel, A Clash of Kings was released, complete with numerous illustrations by John Howe. He has also illustrated cards for the Magic: The Gathering collectible card game.

For the upcoming The Hobbit films, former director Guillermo del Toro and current director Peter Jackson have been in consultation with John Howe and fellow conceptual artist Alan Lee to ensure continuity of design. John Howe is a member of the living history group, The Company of Saynt George.


Bridge of Kazad-dum

  1. You are a world-famous illustrator and concept artist whose work I have long admired. For the benefit of those who may not be familiar with your work, tell us about your career and your artistic creations. 
I’m afraid I’ll have to leave the introduction to you; I am not very good at writing about my own work. I am grateful, though, to have been able to pursue drawing and painting as a profession. I suppose the best part is being under the constant obligation to LOOK at things, since so much is needed to paint fantasy, from an acceptable layman’s knowledge of history, armour, architecture, and much, much more, to landscape and light and the human figure, not to mention all the astonishing creatures that inhabit fantasy. This means you are always attentive to atmosphere and detail. 

Orthanc

I spend a lot of time visiting the cities in countries I go for convention or work, stopping at museums, visiting sites, getting up at all hours to catch sunrises, heading out in the rain to take photos. Insatiable curiosity is a desirable trait for an illustrator, it keeps you open to the world, rather than centring your technique on your own depictions, you can retain a certain vulnerability to circumstance, to the appreciation of everything around you. To have had that appreciation of things opened up for me is perhaps the thing for which I am most grateful.

Concerning my own work, it’s either done, therefore not really of much interest to me; or yet to be done, which, while I’m eagerly looking forward to it, cannot really say much about it. The best picture is always the next one.


Gandalf the Grey

  1. What aspects of your childhood inspired your artistic creativity? 
A certain freedom, I think, to pursue drawing. Also, a certain undeniable obsession with a few fantasy illustrators likely helped. This was, you’ll have to remember, back in the ‘70s, before a lot of fantasy art books came out, and you had to search through stacks of old paperbacks to find appealing book covers. The first art book I bought was a collection of works by Gustave Doré. I knew nothing at all about art history, not even about the 19th century fin de siècle painters, who have since become my favourites.

    Smaug the Golden

    1. Tell us about your learning process, and particularly how your work evolved as a result of it. 
    I wasn’t able to follow many art classes in school, but finally did get into art class in the last year of high school, in the class of a lovely art teacher with whom I am still in touch. After that, I went on to art school in France. This said, although it’s a little trite, you never stop learning. It’s a process that demands a good deal of attentiveness, though, always keeping both eyes open, recalling visual relationships, establishing a little order in what you see, since a person’s wanderings, whether in situ or in books, cannot always be chronological or by category – so, when you stumble on a little church on a street corner in some small medieval town, you are much better prepared to remember (and profit from) what you see if you have some basic notion of architectural period and style. Fantasy is not a departure from history, but a refining and an enhancement of it. The only way to make fantasy real is to make it as solid as reality, but simply other or extra-worldly.

    Lancelot
    Lancelot

    1. What do you find most rewarding in the creative process, and how do you overcome that which you find challenging?
    I’d be tempted to say that the challenges are the most rewarding aspect. It would be a shame to fall into a certain routine. That’s why I enjoy illustration work; every picture on a theme is first and foremost an introduction to the vision of another, whether it’s the anonymous author of some ancient saga like Gilgamesh or Beowulf, or a modern fantasy writer. They open up a window on a world, and then stand to one side to let you try and capture the view. Remaining attentive to the text is like having them at your elbow, prompting, providing details you might have missed, enriching the experience. The process is what it all reminds you of, those things that you’ve picked up over the years, and which come into play with what you’re being shown. The result is a blending, interweaving, extrapolating and emulating of the two, a pictorial narrative where the story is either implicit or explicit, but underpins the image itself. I also very much enjoy the interweaving of narrative with the inner logic of an image in the graphic sense. These two can be complimentary or opposed, intertwined or independent of each other.

    Mythago Wood

    1. What advice would you give to anyone considering a career in art?
    Go to school! Even just for a short time, to give yourself time to get a little experience and maturity before trying to make it in the professional world. Judging one’s own work is near impossible at the best of times, and it can be quite hard to step out of the world where you’ve grown up as the clever child who can draw and into a world where it’s your bread and butter (for better or worse).

    Winter of the Raven

    1. Tell us about your experience as a chief conceptual designer for Peter Jackson's The Lord of the Rings movie trilogy.
    It was very challenging, and enormous fun. I don’t think anyone realized at the beginning how huge it was going to grow. We created thousands of pieces of artwork to help Peter capture the vision he had of Middle-Earth.

    1. Evolution is an inherent facet of contemporary art. What new developments are you aware of, with regards to the application of technology, in art?
    "When an idea seems to revolutionize the world, it is really you that is changing. "-- Edward Robert Hughes (1851-1914)

    Rainstorm

    1. Tell us a little about any good art you’ve seen recently.
    I’m far more interested in sculpture and metalworking than painting; I’ve recently seen some wonderful work by a number of artists.

    1. What other interests do you have?
    Many, though they are mostly related to history, architecture and art. I do enjoy blacksmithing, although my skills are minimal. I’m also involved in a re-enactment group, which is enormous fun, though I’ve not been to many events recently. I have done a little archery and fencing, but all on a strictly amateur level. Otherwise, I very much enjoy making things and often retreat to my little workshop and poke about amongst bits of wood, plaster and metal.

    Perilous Wood

    1. What are you doing now?
    Back in the movie business for a brief stint! Looking forward to getting back to publishing, though I am working on texts as best I can, it’s not possible to draw and paint right now.

    You can find out more about John Howe at his Official Website.

    Listen to the artist, in his own words, in the Forging Dragons - Trailer.